Development Timeline

ROADMAP

From foundation to transcendence - every feature, tracked.

22 SHIPPED
3 IN PROGRESS
7 PLANNED

Phase 1 - Foundation

Core economy, combat, and fleet systems

Core Economy

Shipped

Metal, crystal, and deuterium production with exponential cost scaling and energy balance.

economy

Buildings & Construction

Shipped

17 building types - extractors, storage, labs, shipyards, and defenses - with queue-based construction.

buildings

Research Tree

Shipped

153 technologies across 4 branches and 6 eras with lab specialization and repeatable research.

research

Combat System

Shipped

Round-based combat with up to 6 rounds, debris fields, and detailed battle reports.

combat

Fleet Management

Shipped

Launch, dispatch, and manage fleets for attack, transport, colonize, harvest, and espionage missions.

fleets

Fog of War

Shipped

Dynamic visibility system with scanner ranges, probe reveals, and fleet-based discovery.

map

Alliances

Shipped

Alliance creation, membership, shared research bonuses, and coordinated diplomacy.

social

Phase 2 - Expansion

Advanced systems and galactic-scale features

Ship Design

Shipped

48 ship components for custom vessel configurations with hull, weapon, and module slots.

ships

Shadow Ops & Intel

Shipped

Intel networks, covert operations, and counter-intelligence with agent-based espionage.

intel

Exotic Materials

Shipped

Rare resources harvested from anomalies and refined for advanced construction and research.

economy

War Doctrines & Conflicts

Shipped

Formal war declarations, territorial claims, doctrine bonuses, and peace negotiations.

combat

Void Conduits

Shipped

Construct warp gates between star systems for instant fleet transit across the galaxy.

infrastructure

Stellar Engineering

Shipped

5 megastructures - Dyson Sphere, Orbital Habitat, Starforge, Sensor Array, and Galactic Beacon.

megastructures

Galactic Assembly

Shipped

Galaxy-wide legislative body where alliances propose and vote on resolutions affecting all players.

politics

Relic Excavations

Shipped

Dig sites at ancient ruins yielding artifact fragments, blueprints, and lost technologies.

exploration

Galaxy Map

Shipped

Interactive galaxy view with territory overlay, fleet tracking, and 5 map modes.

map

Phase 3 - Dominion

Season systems, competitive play, and polish

Blog & Roadmap

Shipped

Public-facing development blog and visual roadmap for players and visitors.

Season System

In Progress

Competitive seasons with rankings, rewards, and a fresh galaxy each cycle.

competitive

Leaderboards

In Progress

Real-time rankings by military power, economy, research, and overall score.

competitive

Commander Traits

In Progress

Unique trait trees that define your playstyle - militarist, economist, explorer, or diplomat.

progression

Colony Management

Shipped

Research-tied colony limits (base 3 slots + tech bonuses) and planet abandonment for strategic flexibility.

colonizationRead more →

Galaxy Intelligence

Shipped

Sensor-based fleet detection with 4 detail levels, player activity indicators, and dimmed ownership rings for inactive players.

Nebula & Phenomenon Effects

Shipped

Five phenomenon types now affect gameplay: travel speed, production, research modifiers, and combat defense bonuses scaled by intensity.

mapcombatRead more →

Defense Auto-Repair

Shipped

Combat engine now tracks real hull damage on surviving defenses. Worker repair cron correctly restores hull integrity over time.

Tutorial Tours

Shipped

Four guided tours filled: research-intro, first-fleet, combat-intro, and colonization-intro with chained triggers.

Phase 4 - Sovereignty

Deep diplomacy, economy, and player agency

Trade Routes

Planned

Persistent trade connections between systems with supply/demand pricing and piracy risk.

economy

Espionage Overhaul

Planned

Deep espionage with double agents, misinformation campaigns, and tech theft.

intel

Faction System

Planned

NPC factions with reputation, quests, and faction-specific technologies and ships.

factions

Mobile Companion

Exploring

Mobile-optimized view for managing queues, fleets, and notifications on the go.

platform

Phase 5 - Transcendence

Long-term vision and endgame

Cross-Galaxy Events

Exploring

Multi-server events where galaxies interact through wormholes and shared crises.

events

Procedural Lore

Exploring

AI-generated chronicles that document player history and emerge from actual gameplay.

lore

Modding API

Exploring

Public API for community-built tools, bots, and custom game modes.

community

Want to help shape the future?

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