Havor Wiki

Havor Wiki

Complete reference for game mechanics, ship specifications, research trees, building costs, and planetary data. All values sourced directly from the game engine - always accurate.

Universe & History

The fall of Earth, the Synthetic Age, the Purge, the Fracture - and what stirs in the dark.

Buildings

13 entries

From the first Metal Extractor to a level-12 Research Lab - every structure, what it costs, and what it produces.

Ships

13 entries

Fighters to Dreadnoughts, spy probes to colony ships - every class, with full combat stats and build times.

Research

153 entries

153 technologies across four branches and six eras. The gap between you and your rivals is here.

Defenses

4 entries

Every cannon, shield generator, and orbital platform - stats, costs, and the planetary defense bonus that makes defenders dangerous.

Planets

10 entries

Ten planet types, four sizes - which worlds to colonize first and which resources they yield in abundance.

Combat

Six rounds. Simultaneous fire. No retreat. Everything you need to know before you send your fleet.

Season Track

A 60-day arc running alongside your empire - earn XP, claim milestones, choose rewards, and lock in seasonal badges.

Commander & Progression

Your archetype, your specialization tree, your victory path - and how they compound over an entire season.

Alliances & Diplomacy

Coordinated strikes, shared treasuries, weekly objectives, and the diplomacy that keeps empires from tearing each other apart.

Expeditions

The galaxy beyond your sensor range holds resources, blueprint fragments, and things that don't have names yet.

Crisis Events

The galaxy faces threats no single empire can answer. Contribute, coordinate, and collect - or suffer the failure debuff together.

Market & Trading

Turn your planet's surplus into what you actually need - and profit when others are desperate for what you have.

Fog of War

What your enemies don't know about you is as important as what you know about them. Sensors, jammers, covert travel.

Menace & Reputation

From Paragon to Warlord - the reputation spectrum, its mechanical consequences, and the coalition that three honorable commanders can form against you.

Blueprints

Four ships that cannot be built in any shipyard - only assembled from fragments others fought and explored to earn.

Exotic Materials

6 entries

Six rare substances locked to specific biomes - the resource layer that gates late-game ships and megastructures.

Commander Traits

78 entries

78 traits across five officer types - unlocked as officers level up and compounding across a full season.

Shadow Operations

10 entries

Spy networks, infiltration levels, and ten intelligence operations - from resource scans to stolen technology.

Ship Design

48 entries

48 components, five slot types, four tiers - build the fleet composition your enemies cannot counter.

War Doctrines

Claims, exhaustion, war score, forced status quo - war in Havor is a campaign, not a raid.

Pact Archetypes

Four alliance identities, five levels, twenty perks - define your alliance's strategic focus and reap compound rewards.

Stellar Engineering

5 entries

Five megastructures built in four stages - permanent passive bonuses that reshape your empire's capabilities.

Void Conduits

Paired transit structures that collapse galaxy distances to 30 minutes - the backbone of rapid fleet deployment.

Galactic Assembly

The galaxy's parliament - propose resolutions, cast weighted votes, and shape the rules everyone plays by.

Relic Excavations

15 entries

15 dig sites across three tiers - ancient ruins that yield exotic materials, blueprint fragments, and unique technologies.

Galaxy Map

8 entries

Spring camera, minimap, 5 map modes, fleet dispatch, orrery view, Voronoi territory borders, and fog of war.

Stellar Phenomena

5 entries

Black holes, pulsars, wormholes, asteroid belts, and binary stars - unique celestial objects with distinct visuals.

Quick facts

13
Ship classes
13
Building types
153
Research techs
10
Planet types