
Havor Wiki
Complete reference for game mechanics, ship specifications, research trees, building costs, and planetary data. All values sourced directly from the game engine - always accurate.
Universe & History
The fall of Earth, the Synthetic Age, the Purge, the Fracture - and what stirs in the dark.
Buildings
13 entriesFrom the first Metal Extractor to a level-12 Research Lab - every structure, what it costs, and what it produces.
Ships
13 entriesFighters to Dreadnoughts, spy probes to colony ships - every class, with full combat stats and build times.
Research
153 entries153 technologies across four branches and six eras. The gap between you and your rivals is here.
Defenses
4 entriesEvery cannon, shield generator, and orbital platform - stats, costs, and the planetary defense bonus that makes defenders dangerous.
Planets
10 entriesTen planet types, four sizes - which worlds to colonize first and which resources they yield in abundance.
Combat
Six rounds. Simultaneous fire. No retreat. Everything you need to know before you send your fleet.
Season Track
A 60-day arc running alongside your empire - earn XP, claim milestones, choose rewards, and lock in seasonal badges.
Commander & Progression
Your archetype, your specialization tree, your victory path - and how they compound over an entire season.
Alliances & Diplomacy
Coordinated strikes, shared treasuries, weekly objectives, and the diplomacy that keeps empires from tearing each other apart.
Expeditions
The galaxy beyond your sensor range holds resources, blueprint fragments, and things that don't have names yet.
Crisis Events
The galaxy faces threats no single empire can answer. Contribute, coordinate, and collect - or suffer the failure debuff together.
Market & Trading
Turn your planet's surplus into what you actually need - and profit when others are desperate for what you have.
Fog of War
What your enemies don't know about you is as important as what you know about them. Sensors, jammers, covert travel.
Menace & Reputation
From Paragon to Warlord - the reputation spectrum, its mechanical consequences, and the coalition that three honorable commanders can form against you.
Blueprints
Four ships that cannot be built in any shipyard - only assembled from fragments others fought and explored to earn.
Exotic Materials
6 entriesSix rare substances locked to specific biomes - the resource layer that gates late-game ships and megastructures.
Commander Traits
78 entries78 traits across five officer types - unlocked as officers level up and compounding across a full season.
Shadow Operations
10 entriesSpy networks, infiltration levels, and ten intelligence operations - from resource scans to stolen technology.
Ship Design
48 entries48 components, five slot types, four tiers - build the fleet composition your enemies cannot counter.
War Doctrines
Claims, exhaustion, war score, forced status quo - war in Havor is a campaign, not a raid.
Pact Archetypes
Four alliance identities, five levels, twenty perks - define your alliance's strategic focus and reap compound rewards.
Stellar Engineering
5 entriesFive megastructures built in four stages - permanent passive bonuses that reshape your empire's capabilities.
Void Conduits
Paired transit structures that collapse galaxy distances to 30 minutes - the backbone of rapid fleet deployment.
Galactic Assembly
The galaxy's parliament - propose resolutions, cast weighted votes, and shape the rules everyone plays by.
Relic Excavations
15 entries15 dig sites across three tiers - ancient ruins that yield exotic materials, blueprint fragments, and unique technologies.
Galaxy Map
8 entriesSpring camera, minimap, 5 map modes, fleet dispatch, orrery view, Voronoi territory borders, and fog of war.
Stellar Phenomena
5 entriesBlack holes, pulsars, wormholes, asteroid belts, and binary stars - unique celestial objects with distinct visuals.
Quick facts