HAVOR
REGION: OUTER REACH | UNIVERSE: ALPHA-1 | OPEN PVP
153 TECHNOLOGIES
13 WARSHIPS
48 SHIP COMPONENTS
5 MEGASTRUCTURES
5 MAP MODES
50 STAR SYSTEMS

HAVOR

SPACE STRATEGY MMO

Earth is gone. The machines are gone.
What remains is a fractured civilization competing for the same future.

Command fleets. Forge alliances. Claim what the void hasn't taken yet.

LORE >
METAL 1,000/h
CRYSTAL 750/h
DEUTERIUM 500/h
ENERGY 1,200 MW
Scroll to explore
Technologies
0+
Star Systems
Procedural
Achievements
0+

Core Systems

The Machinery of Power

Empire Building
METAL 240/h
CRYSTAL 180/h
01
[01]

Empire Building

Every empire begins with a single world. Seventeen building types - from basic extractors to missile launchers and Interplanetary Research Networks - give you full control over your planet's economy and defenses.

  • 17 building types: production, infrastructure, military, and research
  • Construct moon bases with unique mining yields
  • Manage energy balance - every structure you add draws power
  • Queue multiple builds across your entire planet network
Dreadnought
Cruiser
Fighter
02
[02]

Fleet Warfare

Thirteen vessel classes, nine combat-ready and four blueprint-exclusive. How you combine them decides whether you leave with spoils - or become part of the wreckage field.

  • 13 ship classes - 9 standard + 4 blueprint-exclusive unique ships
  • Round-based combat with tech multipliers and officer bonuses
  • 30% wreckage field generation - salvage or leave as a warning
  • Interplanetary Missiles for orbital bombardment
war_laser_technology
war_plasma_weapons
war_guided_missiles
astro_warp_drive
astro_hyperspace_nav
astro_basic_propulsion
war_orbital_defense
astro_fusion_power
war_basic_shielding
03
[03]

Research & Technology

153 technologies spanning four disciplines and six eras - Foundations through Transcendence. Repeatable techs at era 5 mean the investment never stops compounding.

  • 153+ technologies - Astrophysics, Warfare, Engineering, Xenoscience
  • Six research eras: Foundations → Expansion → Specialization → Advanced → Mastery → Transcendence
  • Era 5 repeatable techs: no cap - permanent compounding gains
  • Tech bonuses apply directly to combat, production, and espionage
Galactic Conquest
Moon
04
[04]

Galactic Conquest

A procedurally generated galaxy, fog of war, territory control, and crisis events that erupt without warning. The galaxy is a living system - your rivals are already moving.

  • Procedurally generated star systems with fog of war and influence zones
  • 5 late-game Crisis Events that affect all players simultaneously
  • Menace reputation: grow too powerful and the galaxy unites against you
  • Bashing protection and newbie shields ensure fair play
Void HunterBlueprint
Spectral FrigateBlueprint
Xenotech CarrierBlueprint
AnnihilatorBlueprint
05
[05]

Expeditions & Blueprints

Send fleets into uncharted space on 30 expedition events across 3 risk tiers. Rare outcomes yield blueprint fragments - the only path to four unique ship classes no enemy can copy.

  • 30 expedition events across low, medium, and high-risk tiers
  • Blueprint fragments in 6 categories × 4 tiers
  • 4 blueprint-exclusive ships: Void Hunter, Spectral Frigate, Xenotech Carrier, Annihilator
  • Expedition outcomes scale with fleet power and research level
AdmiralOfficer
EngineerOfficer
GovernorOfficer
ScientistOfficer
Spy MasterOfficer
06
[06]

Alliances & Officers

No empire survives alone. Form alliances with faction ranks and trade pacts. Hire five officer types to amplify production, research, combat, espionage, and governance.

  • Alliance system: faction ranks, trade pacts, shared tech exchange
  • 5 officer types: Admiral, Engineer, Governor, Scientist, Spy Master
  • Officers grant passive multipliers to their assigned domain
  • Market system with NPC Federal Reserve price stabilization

Advanced Systems

Beyond the Basics

Mature empires engage systems most commanders never reach. Each one changes the shape of the game.

Territory Control

Influence zones and fog of war define who rules what.

Crisis Events

5 late-game events that reshape the galaxy without warning.

Market & Trade

NPC-stabilized market with real supply and demand curves.

Menace Reputation

Grow too dominant and the galaxy turns against you.

Achievements

56+ milestones tracking your progression across every system.

Combat Replay

Full round-by-round combat reports with ship loss breakdowns.

Daily Challenges

Rotating objectives that reward consistent play.

Seasonal Tracks

Season 1 is live - every action advances your standing.

Exotic Materials

6 rare substances locked to specific biomes - the key to tier-3 ships and megastructures.

Commander Traits

Officers level up and acquire random traits - 78 across five officer types.

Shadow Operations

Spy networks, 10 intelligence operations, and counter-espionage arms races.

Ship Design

48 components, five slot types, four tiers - customize every hull class.

War Doctrines

Formal wars with claims, exhaustion, war score, and forced resolution at 75%.

Pact Archetypes

Four alliance identities - Trade, Research, Military, Hegemony - each with 5 levels of perks.

Stellar Engineering

5 megastructures built in 4 stages - permanent bonuses no research can match.

Void Conduits

Paired transit gates that collapse galaxy distances to 30 minutes flat.

Galactic Assembly

Vote on galaxy-wide resolutions - the parliament that shapes everyone's game.

Relic Excavations

15 dig sites across 3 tiers - ancient ruins yielding exotic materials and unique techs.

Galaxy Map

Spring camera, minimap, 5 map modes, fleet dispatch, orrery view, and Voronoi territory borders.

Stellar Phenomena

Black holes, pulsars, wormholes, asteroid belts, and binary stars with unique visuals.

Explore the Galaxy

Ten World Types. Fifty Systems.

Gas Giant

Gas Giant

DEUTERIUM

Rich deuterium clouds - ideal for fuel harvesting and deep-space refueling.

TYPE: Gas Giant

Rocky World

Rocky World

METAL

Dense metal deposits and stable crust - prime colonization target.

TYPE: Volcanic

Barren Moon

Barren Moon

METAL

A stripped dead world. Brutal conditions, exceptional ore yield.

TYPE: Barren

Frozen World

Frozen World

CRYSTAL

Crystalline ice formations beneath the surface - priceless to researchers.

TYPE: Frozen

Storm World

Storm World

DEUTERIUM

Permanent superstorms churn vast deuterium reserves in the atmosphere.

TYPE: Storm

Ocean World

Ocean World

DEUTERIUM

Glassy deep oceans with near-limitless deuterium and rare mineral deposits.

TYPE: Ocean

Tidally Locked

Tidally Locked

ENERGY

Eternal daylight on one face - extreme solar output fuels vast fleets.

TYPE: Tidally Locked

Fleet Registry

The Arsenal

Nine combat-ready classes available from the start - plus four blueprint-exclusive variants earned through expeditions. Each ship has a purpose, a cost, and a place in the order of battle.

Fighter

Fighter

Fast Strike
ATK
70
DEF
30
Bomber

Bomber

Anti-Structure
ATK
85
DEF
20
Cruiser

Cruiser

Balanced
ATK
60
DEF
60
Battleship

Battleship

Heavy Assault
ATK
80
DEF
70
Dreadnought

Dreadnought

Capital Ship
ATK
95
DEF
85
Colony Ship

Colony Ship

Expansion
ATK
10
DEF
30
Cargo Ship

Cargo Ship

Transport
ATK
5
DEF
20
Salvager

Salvager

Salvage
ATK
5
DEF
15
Spy Probe

Spy Probe

Espionage
ATK
0
DEF
5

+ 4 BLUEPRINT-EXCLUSIVE CLASSES

Void HunterBLUEPRINT EXCLUSIVE
Spectral FrigateBLUEPRINT EXCLUSIVE
Xenotech CarrierBLUEPRINT EXCLUSIVE
AnnihilatorBLUEPRINT EXCLUSIVE

Getting Started

How It Works

Colonize

Claim your homeworld, then push outward. New planets mean new resources, new building slots, and new strategic possibilities.

01

Build & Fortify

17 building types from basic extractors to missile launchers. Shipyards fuel your force. Labs compound your advantage. Defenses make you expensive to raid.

02

Research

153 technologies across four disciplines. Astrophysics moves your fleets faster. Warfare makes them hit harder. Engineering builds them cheaper. Xenoscience unlocks the unknown.

03

Conquer

Scout before you strike. Raid what you can take. Colonize what you can hold. Launch interplanetary missiles when subtlety fails.

04

Ascend

The late game belongs to those who planned for it. Form alliances, weather crisis events, collect blueprint fragments, and commission ships no rival can match.

05

Frequently Asked Questions

Everything you need to know before jumping in.

What is Havor?

Havor is a free-to-play browser-based multiplayer space strategy game in the 4X genre (explore, expand, exploit, exterminate). Players settle worlds, build economies, research technology, command fleets, and compete for galactic dominance in a persistent shared universe.

Is Havor free to play?

Yes. Havor is completely free to play with no pay-to-win mechanics. All game content - ships, buildings, research, and features - is accessible to every player.

What platforms does Havor run on?

Havor runs entirely in your web browser. No download or installation is required. It works on any modern browser (Chrome, Firefox, Safari, Edge) on desktop or laptop.

How many players can play?

Havor is a massively multiplayer game. All players share the same persistent galaxy, forming alliances, trading resources on a player-driven market, and competing in real-time warfare.

What makes Havor different from other space strategy games?

Havor combines deep 4X mechanics with browser accessibility. It features 13 ship classes, 13 building types, 153 technologies across 4 research branches and 6 eras, a real-time player-driven market, alliance warfare with war doctrines, 5 megastructures, 48 ship components for custom ship design, and fog-of-war espionage mechanics.

How long does a game of Havor last?

Havor runs in seasons - each season is a 60-day arc with milestones, rewards, and a competitive leaderboard. Your empire persists throughout the season, so you can play at your own pace.

FREE TO PLAY · BROWSER-BASED · NO DOWNLOAD

YOUR EMPIRE
STARTS NOW.

13 ship classes. 153 technologies. Alliances, expeditions, crisis events, blueprint ships. Everything is live. Your rivals started building yesterday.

CLAIM YOUR WORLD
153 Technologies
13 Ship Classes
50 Star Systems

No download required · Instant play · Browser-based