

HAVOR
Earth is gone. The machines are gone.
What remains is a fractured civilization competing for the same future.
Command fleets. Forge alliances. Claim what the void hasn't taken yet.
· SEASON 1
Core Systems
The Machinery of Power


Empire Building
Every empire begins with a single world. Seventeen building types - from basic extractors to missile launchers and Interplanetary Research Networks - give you full control over your planet's economy and defenses.
- 17 building types: production, infrastructure, military, and research
- Construct moon bases with unique mining yields
- Manage energy balance - every structure you add draws power
- Queue multiple builds across your entire planet network




Fleet Warfare
Thirteen vessel classes, nine combat-ready and four blueprint-exclusive. How you combine them decides whether you leave with spoils - or become part of the wreckage field.
- 13 ship classes - 9 standard + 4 blueprint-exclusive unique ships
- Round-based combat with tech multipliers and officer bonuses
- 30% wreckage field generation - salvage or leave as a warning
- Interplanetary Missiles for orbital bombardment

Research & Technology
153 technologies spanning four disciplines and six eras - Foundations through Transcendence. Repeatable techs at era 5 mean the investment never stops compounding.
- 153+ technologies - Astrophysics, Warfare, Engineering, Xenoscience
- Six research eras: Foundations → Expansion → Specialization → Advanced → Mastery → Transcendence
- Era 5 repeatable techs: no cap - permanent compounding gains
- Tech bonuses apply directly to combat, production, and espionage



Galactic Conquest
A procedurally generated galaxy, fog of war, territory control, and crisis events that erupt without warning. The galaxy is a living system - your rivals are already moving.
- Procedurally generated star systems with fog of war and influence zones
- 5 late-game Crisis Events that affect all players simultaneously
- Menace reputation: grow too powerful and the galaxy unites against you
- Bashing protection and newbie shields ensure fair play

Expeditions & Blueprints
Send fleets into uncharted space on 30 expedition events across 3 risk tiers. Rare outcomes yield blueprint fragments - the only path to four unique ship classes no enemy can copy.
- 30 expedition events across low, medium, and high-risk tiers
- Blueprint fragments in 6 categories × 4 tiers
- 4 blueprint-exclusive ships: Void Hunter, Spectral Frigate, Xenotech Carrier, Annihilator
- Expedition outcomes scale with fleet power and research level

Alliances & Officers
No empire survives alone. Form alliances with faction ranks and trade pacts. Hire five officer types to amplify production, research, combat, espionage, and governance.
- Alliance system: faction ranks, trade pacts, shared tech exchange
- 5 officer types: Admiral, Engineer, Governor, Scientist, Spy Master
- Officers grant passive multipliers to their assigned domain
- Market system with NPC Federal Reserve price stabilization
Advanced Systems
Beyond the Basics
Mature empires engage systems most commanders never reach. Each one changes the shape of the game.

Territory Control
Influence zones and fog of war define who rules what.

Crisis Events
5 late-game events that reshape the galaxy without warning.

Market & Trade
NPC-stabilized market with real supply and demand curves.

Menace Reputation
Grow too dominant and the galaxy turns against you.

Achievements
56+ milestones tracking your progression across every system.

Combat Replay
Full round-by-round combat reports with ship loss breakdowns.

Daily Challenges
Rotating objectives that reward consistent play.

Seasonal Tracks
Season 1 is live - every action advances your standing.

Exotic Materials
6 rare substances locked to specific biomes - the key to tier-3 ships and megastructures.

Commander Traits
Officers level up and acquire random traits - 78 across five officer types.

Shadow Operations
Spy networks, 10 intelligence operations, and counter-espionage arms races.

Ship Design
48 components, five slot types, four tiers - customize every hull class.

War Doctrines
Formal wars with claims, exhaustion, war score, and forced resolution at 75%.

Pact Archetypes
Four alliance identities - Trade, Research, Military, Hegemony - each with 5 levels of perks.

Stellar Engineering
5 megastructures built in 4 stages - permanent bonuses no research can match.

Void Conduits
Paired transit gates that collapse galaxy distances to 30 minutes flat.

Galactic Assembly
Vote on galaxy-wide resolutions - the parliament that shapes everyone's game.

Relic Excavations
15 dig sites across 3 tiers - ancient ruins yielding exotic materials and unique techs.

Galaxy Map
Spring camera, minimap, 5 map modes, fleet dispatch, orrery view, and Voronoi territory borders.

Stellar Phenomena
Black holes, pulsars, wormholes, asteroid belts, and binary stars with unique visuals.
Explore the Galaxy
Ten World Types. Fifty Systems.


Gas Giant
DEUTERIUMRich deuterium clouds - ideal for fuel harvesting and deep-space refueling.
TYPE: Gas Giant


Rocky World
METALDense metal deposits and stable crust - prime colonization target.
TYPE: Volcanic


Barren Moon
METALA stripped dead world. Brutal conditions, exceptional ore yield.
TYPE: Barren


Frozen World
CRYSTALCrystalline ice formations beneath the surface - priceless to researchers.
TYPE: Frozen


Storm World
DEUTERIUMPermanent superstorms churn vast deuterium reserves in the atmosphere.
TYPE: Storm


Ocean World
DEUTERIUMGlassy deep oceans with near-limitless deuterium and rare mineral deposits.
TYPE: Ocean


Tidally Locked
ENERGYEternal daylight on one face - extreme solar output fuels vast fleets.
TYPE: Tidally Locked
Fleet Registry
The Arsenal
Nine combat-ready classes available from the start - plus four blueprint-exclusive variants earned through expeditions. Each ship has a purpose, a cost, and a place in the order of battle.

Fighter
Fast Strike
Bomber
Anti-Structure
Cruiser
Balanced
Battleship
Heavy Assault
Dreadnought
Capital Ship
Colony Ship
Expansion
Cargo Ship
Transport
Salvager
Salvage
Spy Probe
Espionage+ 4 BLUEPRINT-EXCLUSIVE CLASSES
Getting Started
How It Works

Colonize
Claim your homeworld, then push outward. New planets mean new resources, new building slots, and new strategic possibilities.

Build & Fortify
17 building types from basic extractors to missile launchers. Shipyards fuel your force. Labs compound your advantage. Defenses make you expensive to raid.

Research
153 technologies across four disciplines. Astrophysics moves your fleets faster. Warfare makes them hit harder. Engineering builds them cheaper. Xenoscience unlocks the unknown.

Conquer
Scout before you strike. Raid what you can take. Colonize what you can hold. Launch interplanetary missiles when subtlety fails.

Ascend
The late game belongs to those who planned for it. Form alliances, weather crisis events, collect blueprint fragments, and commission ships no rival can match.
Frequently Asked Questions
Everything you need to know before jumping in.
What is Havor?
Havor is a free-to-play browser-based multiplayer space strategy game in the 4X genre (explore, expand, exploit, exterminate). Players settle worlds, build economies, research technology, command fleets, and compete for galactic dominance in a persistent shared universe.
Is Havor free to play?
Yes. Havor is completely free to play with no pay-to-win mechanics. All game content - ships, buildings, research, and features - is accessible to every player.
What platforms does Havor run on?
Havor runs entirely in your web browser. No download or installation is required. It works on any modern browser (Chrome, Firefox, Safari, Edge) on desktop or laptop.
How many players can play?
Havor is a massively multiplayer game. All players share the same persistent galaxy, forming alliances, trading resources on a player-driven market, and competing in real-time warfare.
What makes Havor different from other space strategy games?
Havor combines deep 4X mechanics with browser accessibility. It features 13 ship classes, 13 building types, 153 technologies across 4 research branches and 6 eras, a real-time player-driven market, alliance warfare with war doctrines, 5 megastructures, 48 ship components for custom ship design, and fog-of-war espionage mechanics.
How long does a game of Havor last?
Havor runs in seasons - each season is a 60-day arc with milestones, rewards, and a competitive leaderboard. Your empire persists throughout the season, so you can play at your own pace.

YOUR EMPIRE
STARTS NOW.
13 ship classes. 153 technologies. Alliances, expeditions, crisis events, blueprint ships. Everything is live. Your rivals started building yesterday.
No download required · Instant play · Browser-based