
Pact Archetypes
An alliance's pact archetype is a strategic identity that shapes how XP accumulates and which perks unlock as the alliance levels up. The four archetypes each double XP from different activities - a Trade Consortium rewards members for market activity, a Military Coalition rewards combat. Choosing the right archetype for your group's playstyle multiplies the advantage.
The Four Pact Types
Trade Consortium
Focus: Market & economic output
XP is doubled for trade activity and treasury deposits. Best for alliances whose members specialize in market manipulation and resource production.
| Level | Perk |
|---|---|
| 1 – Initiate | −1% market fees for all members |
| 2 – Established | +3 open market offers per member |
| 3 – Renowned | −2% more fees (−3% total) |
| 4 – Dominant | +0.5%/day treasury interest |
| 5 – Transcendent | Zero fees on all intra-alliance trades |
Research Syndicate
Focus: Technology acceleration
XP is doubled for research completions. Best for alliances racing to era 5 or contesting the research victory condition.
| Level | Perk |
|---|---|
| 1 – Initiate | +3% research speed for all members |
| 2 – Established | −5% cost when an ally already has the tech |
| 3 – Renowned | +5% more speed (+8% total) |
| 4 – Dominant | +15% lab specialization efficiency |
| 5 – Transcendent | Unlock era N+1 with one fewer required tech |
Military Coalition
Focus: Combat & fleet operations
XP is doubled for combat victories and fleet launches. Best for alliances that win through coordinated military dominance.
| Level | Perk |
|---|---|
| 1 – Initiate | +3% fleet power for all members |
| 2 – Established | +5% planetary defense strength |
| 3 – Renowned | +10% damage on coordinated attacks |
| 4 – Dominant | +50% ship repair rate |
| 5 – Transcendent | +10% fleet speed inside alliance territory |
Hegemony
Focus: Dominance & tribute
XP is doubled for member recruitment and tribute collection. Best for large alliances that absorb smaller players and extract tribute through wars.
| Level | Perk |
|---|---|
| 1 – Initiate | 5% of conquered resources deposited to treasury |
| 2 – Established | +10 member cap |
| 3 – Renowned | +5% VP accrual rate |
| 4 – Dominant | 2× reputation shift on war targets |
| 5 – Transcendent | +0.5% production per member (max +25%) |
XP Thresholds
| Level | Required XP |
|---|---|
| 1 – Initiate | 0 |
| 2 – Established | 10,000 |
| 3 – Renowned | 50,000 |
| 4 – Dominant | 200,000 |
| 5 – Transcendent | 1,000,000 |
XP Sources
All nine XP event types grant base XP to the alliance. The pact archetype doubles the relevant sources:
| Event | Base XP | Doubled by |
|---|---|---|
| Objective completed | 2,000 | All pacts |
| Trade completed | 50 | Trade Consortium |
| Research completed | 100 | Research Syndicate |
| Combat victory | 150 | Military Coalition |
| Fleet launched | 20 | Military Coalition |
| Building completed | 30 | All pacts |
| Member joined | 500 | Hegemony |
| Tribute collected | 75 | Hegemony |
| Treasury deposit | 10 | Trade Consortium |
Changing Pacts
A Founder can change the pact archetype once every 7 days. Changing archetypes costs 50% of current XP - the level does not drop, but the progress toward the next level is halved. Plan pact selection before the alliance reaches higher levels.