
Diplomacy
Your relationship with every other commander is never just silence. Havor's diplomatic system lets you formalize those relationships - from trade agreements to declared wars - and the standing you declare carries real mechanical weight.
Diplomatic Status
Every pair of players has a standing between them. The possible standings are:
| Status | Meaning |
|---|---|
| Neutral | Default state - no formal declaration |
| War | Formal declaration of hostility |
| Non-Aggression Pact | Mutual agreement - attacks blocked on both sides |
| NAP Proposed | Proposal sent, awaiting the other player's response |
| Trade Pact | Formal trade agreement |
| Trade Pact Proposed | Proposal sent, awaiting response |
| Peace | Peaceful relations |
Standings can carry an expiry - after which the status lapses automatically and both sides return to Neutral.
Non-Aggression Pacts (NAP)
A NAP is the most mechanically significant diplomatic standing. When a NAP exists between two players, attack and raid fleets launched by either side are turned back before combat - they return home without engaging. This applies both while the NAP is active and while a NAP proposal is still outstanding.
The same protection applies to raid missions.
Trade Pacts
A Trade Pact signals a formal trade agreement. Trade offers can be directed to a specific player or posted openly on the market. Either side can propose one; the other accepts or ignores it. The pact doesn't restrict or compel trades - it's a public declaration of economic cooperation.
Reputation
Every player has a reputation score clamped to the range [-100, 100]. Reputation shifts based on combat actions:
- Launching an attack applies a penalty to the attacker.
- Successfully defending a planet awards a bonus to the defender.
Reputation is visible on the leaderboard and influences how other players perceive your empire. Consistently attacking others pushes your reputation negative.
Direct Messages
Players can send each other Direct Messages (subject + body, up to 2,000 characters). Open the Inbox from the sidebar mail icon - an orange badge shows your unread count (capped at "9+" in the UI).
Inbox overview
| Pane | Contents |
|---|---|
| Left sidebar | Message list sorted newest-first; unread messages highlighted with a blue dot |
| Right pane | Full message content + Reply and Delete buttons; or a Compose form when nothing is selected |
Composing a message
- Click Compose in the inbox header.
- Select a recipient from the player list.
- Enter a subject and body (≤ 2,000 characters).
- Click Send - the message is delivered immediately and the recipient sees a notification within seconds.
Real-time delivery
New messages arrive in the recipient's inbox without polling. The unread badge updates immediately. Messages can be deleted by the recipient without affecting the sender's copy.
Player Protections
Several protection layers prevent attacks from landing regardless of diplomatic standing:
- Return protection - a brief shield granted when an inactive player returns.
- Newbie protection - a 72-hour shield after account creation during which the player cannot be attacked.
- Score ratio protection - attackers cannot target players whose score is below a threshold fraction of the attacker's own score.
These protections take precedence over all diplomatic standings, including War.