
Warfare
39 technologies across 6 eras.
Laser Technology
Fundamental directed-energy weapons that focus coherent light into ship-mounted cannon arrays. Forms the backbone of early energy weapon systems.
+5% attack power (energy weapons)
Max Lv 10
0 prereqs
Ballistic Technology
Kinetic projectile systems using mass-driver railguns and high-velocity slugs. Effective against lightly shielded targets at all combat ranges.
+5% attack power (kinetic weapons)
Max Lv 10
0 prereqs
Basic Shielding
Electromagnetic deflector fields that redistribute incoming energy across the hull. Provides a first line of defence for all fleet vessels.
+5% shield strength
Max Lv 10
0 prereqs
Armor Plating
Layered composite hull plating that absorbs and disperses kinetic and thermal impacts. Essential for keeping capital ships in the fight.
+5% armor points
Max Lv 8
0 prereqs
Focused Lasers
Adaptive mirror arrays and phased beam emitters concentrate laser output into tighter, higher-intensity pulses that cut through shielding.
+10% attack power (energy weapons)
Max Lv 5
1 prereqs
Missile Systems
Guided warhead delivery platforms combining chemical propellant with autonomous target-tracking. Supplements ballistic weapons at extended range.
+8% attack power (missile weapons)
Max Lv 8
1 prereqs
Deflector Shields
Second-generation shield emitters with improved energy routing and faster recharge cycles. Capable of deflecting sustained weapons fire.
+10% shield strength
Max Lv 5
1 prereqs
Reactive Armor
Explosive-backed plating that detonates outward on impact, neutralising the penetrating jet of incoming warheads before they reach the hull.
+10% armor points
Max Lv 5
1 prereqs
Point Defense
Close-in weapon systems and rapid-fire turrets designed to intercept incoming missiles and strike craft before they reach defended structures.
+15% defense structure HP
Max Lv 3
1 prereqs
Electronic Warfare
Sensor-jamming arrays and signal-intelligence systems that mask fleet movements and blind enemy targeting computers during engagements.
+10% espionage power
Max Lv 3
1 prereqs
Ion Cannons
High-energy charged-particle accelerators that deliver massive electromagnetic pulses capable of collapsing shield grids and disabling electronics.
+15% attack power (ion weapons)
Max Lv 5
1 prereqs
Guided Missiles
AI-assisted multi-stage warheads with evasive flight paths and shaped-charge warheads that bypass standard point-defense countermeasures.
+15% attack power (missile weapons)
Max Lv 5
1 prereqs
Shield Harmonics
Resonance-tuning algorithms that synchronise multiple shield emitters into a unified lattice, dramatically improving absorption capacity.
+20% shield strength
Max Lv 5
1 prereqs
Ablative Armor
Sacrificial ceramic-carbon tile systems that vaporise under directed energy fire, carrying heat away from the structural hull before it is damaged.
+15% armor points
Max Lv 5
1 prereqs
Flak Systems
Area-burst anti-ordnance batteries that fill approach corridors with fragmentation clouds, neutralising mass missile volleys and bomber waves.
+25% defense structure HP
Max Lv 3
1 prereqs
ECM Suite
Advanced electronic counter-measure packages that ghost fleet signatures, spoof enemy sensors, and intercept encrypted intelligence transmissions.
+20% espionage power
Max Lv 3
1 prereqs
Planetary Fortress
Integrated command-and-control doctrine coordinating orbital platforms, ground batteries, and shielded bunkers into a unified defensive network.
+40% defense structure HP
Max Lv 2
2 prereqs
Plasma Weapons
Superheated magnetically contained plasma bolts that melt through hull plating and detonate inside compartments for catastrophic internal damage.
+20% attack power (plasma weapons)
Max Lv 3
1 prereqs
Torpedo Systems
Autonomous deep-space torpedoes carrying fusion warheads with adaptive detonation sequencing — capable of engaging capital ships at extreme range.
+15% attack power (torpedo weapons)
Max Lv 3
1 prereqs
Adaptive Shields
Self-reconfiguring field projectors that analyse incoming weapon signatures in real time and dynamically retune shield harmonics to maximise deflection.
+30% shield strength
Max Lv 3
1 prereqs
Stealth Technology
Multi-spectrum cloaking materials and emission-suppression baffles that render vessels nearly undetectable to conventional long-range sensor arrays.
+30% espionage power
Max Lv 3
1 prereqs
Counter-Intelligence
Deception operations, double-agent networks, and automated anomaly-detection systems that feed false intelligence to enemy spy probes.
+20% espionage power
Max Lv 3
1 prereqs
Sensor Jamming
Deploy electronic countermeasures that reduce enemy sensor range, masking fleet movements and shrinking the effective detection radius of hostile observation posts.
+30% sensor jamming strength
Max Lv 3
1 prereqs
Orbital Defense
Weapons platforms, mass-driver satellites, and coordinated kill-zone doctrine that turns the orbital shell of a planet into an impassable killing ground.
+50% defense structure HP
Max Lv 2
2 prereqs
Particle Beams
Accelerated particle streams at relativistic velocities punch through any known shielding and convert kinetic energy directly into catastrophic hull damage.
+40% attack power per level
Max Lv 3
1 prereqs
Antimatter Warheads
Antimatter-triggered warheads release annihilation energy in focused blast cones, producing a single devastating pulse capable of vaporising capital-ship superstructures.
+40% attack power per level
Max Lv 3
1 prereqs
Phase Shields
Phase-shifted shield projectors shift the defensive field into a partially overlapping dimensional state, making incoming weapons partially pass through a false vacuum without impacting the hull.
+50% shield strength per level
Max Lv 3
1 prereqs
ECCM Systems
Electronic counter-countermeasure suites that neutralise enemy jamming, expose spy probe signatures, and harden defensive installations against electronic intrusion.
+30% espionage power, +30% defense HP per level
Max Lv 3
1 prereqs
Weapons Platform
Dedicated orbital weapons platforms armed with heavy rail cannons and particle emitters create layered kill zones that dramatically amplify planetary defensive capability.
+50% defense HP, +20% attack power per level
Max Lv 3
1 prereqs
Siege Weaponry
Planetary siege weapons designed to overwhelm orbital fortifications combine massive attack power with integral defensive hardening against counter-battery fire.
+30% attack power, +30% defense HP per level
Max Lv 3
1 prereqs
Disruptor Arrays
Phase-coherent disruptor beams collapse both shield lattices and hull structural integrity simultaneously, bypassing the conventional priority order of combat damage.
+50% attack power, +30% shield strength per level
Max Lv 2
1 prereqs
Planet Cracker
Focused gravitational shear weapons that induce seismic cascade failure across an entire planetary body. The most destructive single weapon system ever theorised.
+100% attack power
Max Lv 1
1 prereqs
Impervious Shields
Null-space field projectors create a barrier that reflects incoming energy back toward its source, while reinforced phase geometry adds passive armor-equivalent protection.
+100% shield strength, +50% armor points per level
Max Lv 2
1 prereqs
Cloaked Minefield
Stealth-cloaked autonomous mine clusters lurk invisibly in orbital approaches, detonating against unaware attackers while their emissions feed rich intelligence to planetary defenders.
+80% defense HP, +30% espionage power per level
Max Lv 2
1 prereqs
Autonomous Defense Grid
AI-coordinated defense networks that autonomously engage threats across all orbital shells simultaneously, eliminating the latency of human command chains.
+100% defense HP per level
Max Lv 2
1 prereqs
Superweapon Theory
Theoretical unification of siege weaponry and stellar engineering creates weapon systems capable of harnessing stellar energy outputs for offensive purposes.
+50% attack power
Max Lv 1
1 prereqs
Weapon Systems Tuning
Fine-tuning targeting algorithms and power delivery curves yields small but reliable improvements in weapon output.
+5% attack power per completion
∞ levels
Shield Frequency Modulation
Ongoing harmonic adjustments to shield emitter arrays improve energy absorption capacity.
+5% shield strength per completion
∞ levels
Fortification Hardening
Incremental reinforcement of defensive structures and emplacements improves survivability against sustained bombardment.
+5% defense HP per completion
∞ levels