Havor Wiki

Buildings

13 constructible structures - from the Metal Extractor that starts every empire to the level-12 Research Lab that ends the tech tree. Click any building for production tables and upgrade costs.

Missile Launcher (max Lv 8, +2 missiles/hr per level) and Missile Defense Network (max Lv 5, +15% intercept per level, capped at 75%) are the two buildings powering the missile strike system. See the Missiles wiki page for damage values, intercept tables, and mission details.

Metal Extractor

Extracts raw metal ore from the planet's crust using deep-bore drilling arrays.

Max Lv 151 slot+100/h base

Crystal Synthesizer

Synthesizes crystalline compounds from trace minerals found in the planet's mantle.

Max Lv 151 slot+75/h base

Deuterium Refinery

Separates heavy hydrogen isotopes from planetary water sources for use as starship fuel.

Max Lv 151 slot+50/h base

Solar Power Plant

Orbital arrays converting stellar radiation into energy to power all planetary structures.

Max Lv 201 slot+100/h base

Command Center

Central hub for fleet coordination and tactical operations across the star system.

Max Lv 101 slot

Resource Storage Facility

Underground vaults expanding resource stockpile capacity across all resource types.

Max Lv 121 slot

Shipyard

Orbital facility for assembling and outfitting combat and utility spacecraft.

Max Lv 121 slot

Research Laboratory

Generates research points for unlocking new technologies and upgrading existing ones.

Max Lv 121 slot+100/h base

Defense Platform

Hardened weapons platform providing orbital defense slots against incoming attacks.

Max Lv 81 slot

Espionage Network

Covert intelligence infrastructure enhancing espionage operations and counter-intel.

Max Lv 51 slot

Interplanetary Research Network

Links Research Labs on other planets, combining their output. Each level contributes one additional linked lab at 50% efficiency.

Max Lv 81 slot

Missile Launcher

Missiles

Produces and stores interplanetary missiles for orbital strikes.

Max Lv 81 slot

Missile Defense Network

Missiles

Intercepts incoming missiles (15% per level, max 75% at L5).

Max Lv 51 slot