
Buildings
13 constructible structures - from the Metal Extractor that starts every empire to the level-12 Research Lab that ends the tech tree. Click any building for production tables and upgrade costs.
Metal Extractor
Extracts raw metal ore from the planet's crust using deep-bore drilling arrays.
Crystal Synthesizer
Synthesizes crystalline compounds from trace minerals found in the planet's mantle.
Deuterium Refinery
Separates heavy hydrogen isotopes from planetary water sources for use as starship fuel.
Solar Power Plant
Orbital arrays converting stellar radiation into energy to power all planetary structures.
Command Center
Central hub for fleet coordination and tactical operations across the star system.
Resource Storage Facility
Underground vaults expanding resource stockpile capacity across all resource types.
Shipyard
Orbital facility for assembling and outfitting combat and utility spacecraft.
Research Laboratory
Generates research points for unlocking new technologies and upgrading existing ones.
Defense Platform
Hardened weapons platform providing orbital defense slots against incoming attacks.
Espionage Network
Covert intelligence infrastructure enhancing espionage operations and counter-intel.
Interplanetary Research Network
Links Research Labs on other planets, combining their output. Each level contributes one additional linked lab at 50% efficiency.
Missile Launcher
MissilesProduces and stores interplanetary missiles for orbital strikes.
Missile Defense Network
MissilesIntercepts incoming missiles (15% per level, max 75% at L5).