
Progression & Victory
Your identity as a commander - your archetype, your reputation, your chosen victory path - is as important as your fleet power. These systems compound over an entire season, rewarding players who align their choices early and stay the course.
Commander Archetypes
At account creation you choose a commander archetype. This choice is permanent and provides a passive empire-wide bonus for the entire season.
| Archetype | Bonus | Preferred Planets | Disliked Planets |
|---|---|---|---|
| Explorer | +20% fleet travel speed | Tidally locked, Storm, Frozen | Barren |
| Industrialist | +15% resource production (all types) | Asteroid, Barren, Desert | Ocean, Gas Giant |
| Warlord | +10% fleet combat attack | Rocky, Barren, Asteroid | Ocean, Ice World |
| Diplomat | +15% research speed | Ocean, Ice World, Gas Giant | Asteroid, Barren |
The biome preference modifier gives +10% production on preferred planet types and -10% on disliked types. This stacks with the archetype's core bonus - an Industrialist colonizing asteroid worlds benefits from both.
The fifth option, Unaligned, carries no bonus and no preferences. It exists as a placeholder for players who have not yet chosen. If you see it on your profile, select a real archetype.
Specialization Trees
Points arrive slowly - three per week - which means your early investments shape your options months later. Spend them deliberately; the compounding effect over a full season is significant.
Specialization trees are a separate, slower progression layer on top of your commander archetype. You spend Specialization Points to unlock nodes, each providing a flat percentage bonus to a specific stat.
Earning Points
You earn 3 Specialization Points per week automatically. Points do not expire. Save them up to purchase tier-2 and tier-3 nodes.
The Four Spec Archetypes
There are four specialization archetypes, each with three tiers of nodes. Each tier contains two nodes - you can buy one or both within a tier, but you must own at least one tier-N node before purchasing a tier-(N+1) node in the same archetype.
Commander (military focus)
| Node | Tier | Bonus |
|---|---|---|
| Battle Training | 1 | +10% fleet attack power |
| Fortification | 1 | +10% fleet defense power |
| War Doctrine | 2 | +20% fleet attack power |
| Pillager | 2 | +25% loot from raids |
| Supreme Commander | 3 | +35% fleet attack power |
| Blitzkrieg | 3 | +30% fleet travel speed |
Economist (production/resources focus)
| Node | Tier | Bonus |
|---|---|---|
| Industrial Management | 1 | +10% all resource production |
| Cargo Optimization | 1 | +15% fleet cargo capacity |
| Mass Production | 2 | +20% all resource production |
| Merchant Fleet | 2 | +30% fleet cargo capacity |
| Economic Supremacy | 3 | +35% all resource production |
| Trade Empire | 3 | +20% VP from economic activities |
Scientist (research focus)
| Node | Tier | Bonus |
|---|---|---|
| Lab Efficiency | 1 | +10% research speed |
| Scientific Method | 1 | +5% all production (applied science) |
| Advanced Theorems | 2 | +20% research speed |
| Innovation Award | 2 | +15% VP from research completions |
| Eureka Protocol | 3 | +35% research speed |
| Grand Unified Theory | 3 | +15% all production |
Diplomat (social/VP focus)
| Node | Tier | Bonus |
|---|---|---|
| Charisma | 1 | +10% VP from all sources |
| Embassy Network | 1 | +10% fleet speed |
| Alliance Builder | 2 | +20% VP from all sources |
| Non-Aggression Pact | 2 | +20% combat defense |
| Galactic Ambassador | 3 | +35% VP from all sources |
| Economic Treaty | 3 | +20% all production |
Stacking Bonuses
Spec bonuses stack additively within the same archetype. A Commander player who buys Battle Training (+10%), War Doctrine (+20%), and Supreme Commander (+35%) has +65% total fleet attack from the spec tree alone, before any research or civic policy bonuses.
You are not locked to the spec archetype that matches your commander archetype - you can freely mix and match, but staying focused in one archetype gives the highest returns.
Reputation and Menace
Every player has a reputation score clamped between -100 and +100. It starts at 0 (Neutral) and shifts based on your actions.
How Reputation Changes
| Action | Reputation Change |
|---|---|
| Attack another player | -5 |
| Win a defensive combat | +2 |
| Complete a trade | +1 |
| Active mentoring | +5 |
The Diplomatic Corps civic policy adds +10% to all reputation gains while active.
Menace Tiers
Your reputation score determines your menace tier, which other players can see on the leaderboard and galaxy map.
| Tier | Reputation Range | Label |
|---|---|---|
| 1 | -100 to -61 | Warlord |
| 2 | -60 to -21 | Hostile |
| 3 | -20 to +20 | Neutral |
| 4 | +21 to +60 | Friendly |
| 5 | +61 to +100 | Paragon |
A Warlord or Hostile reputation signals to other players that you are an active aggressor. This has social consequences - players are less likely to trade with you, and alliance applications may be rejected. There are currently no mechanical attack penalties for negative reputation, but the social cost is real in a competitive server.
Conversely, reaching Paragon status signals a cooperative playstyle and may attract mentees, trade partners, and alliance invitations.
Victory Points
Victory Points (VP) accrue passively once per hour based on your current score. The formula is simple:
VP gained per hour = floor(score / 1000)
A player with a score of 25,000 earns 25 VP per hour. VP are cumulative and do not reset between seasons - they represent total dominance over the game's lifetime.
Certain specialization nodes add a percentage bonus to VP earned from specific sources (economic activities, research completions, or all sources).
Victory Conditions
There are four ways to win a Havor season. Multiple conditions can be satisfied at once - the first player to meet any one of them is declared the winner.
Score Victory
Reach a total score of 100,000.
Score is calculated each leaderboard tick from three components:
| Component | Formula |
|---|---|
| Economy score | 1,000 points per owned planet + 1 point per 1,000 resources stockpiled across all planets |
| Military score | Total fleet attack power × 0.1 |
| Research score | 500 points per completed research level (all techs, all branches) |
Total score = economy + military + research.
This is the most broadly accessible path - growing your planet count, stockpiling resources, and advancing research all contribute simultaneously.
Research Victory
Complete at least one era-5 non-repeatable capstone technology in all four research branches (Astrophysics, Engineering, Warfare, and Xenoscience).
Era-5 Transcendence techs require Research Lab level 12 and are the most expensive technologies in the game. Reaching this state across all four branches demands a focused late-game research strategy over many weeks.
Economic Victory
Accumulate the following resource stockpile simultaneously:
| Resource | Required Stockpile |
|---|---|
| Metal | 5,000,000 |
| Crystal | 3,000,000 |
| Deuterium | 1,000,000 |
All three thresholds must be met at the same time. This requires high-level production buildings across multiple planets and careful resource management to avoid spending faster than you accumulate. Industrialist commanders and Economist specialization nodes are particularly well-suited for this path.
Military Victory
Reach a score of 50,000 and accumulate 50 combat wins.
This is the most aggressive path. It requires active raiding and combat alongside a reasonably developed empire. Warlord commanders and Commander specialization nodes directly support this playstyle.
Leaderboard Scoring
The main leaderboard ranks all players by total score and breaks it down into three subcategories.
| Category | What It Measures |
|---|---|
| Economy | Planets owned + resources stockpiled |
| Military | Total fleet attack power |
| Research | Completed research levels across all branches |
| Overall | Sum of all three |
Players inactive for 7+ days are marked (inactive) on the leaderboard. Players inactive for 14+ days have their loot yield reduced for raiders targeting them (80% at 7 days, 50% at 14 days, 20% at 30 days).
How the Systems Interact
These systems reinforce and constrain each other:
- Your commander archetype amplifies the playstyle that suits your chosen victory path. A Warlord chasing Military victory benefits from the attack bonus at every step.
- Specialization nodes deepen the archetype bonus and add VP modifiers for players chasing the Score path through specific activities.
- Reputation accumulates as a side-effect of how you pursue your path. Aggressive military players naturally slide toward Warlord status; traders and mentors trend toward Paragon.
- Season XP is independent of all four paths - founding colonies, winning combat, and completing research all award XP regardless of which victory condition you are targeting. Season milestones provide resource and research boosts that accelerate any path.
- Victory Points provide a long-term measure of consistent high-score performance across seasons. Players who cap their spec tree toward VP bonuses (Diplomat tier 3: +35% from all sources) compound this advantage over time.