Havor Wiki

Progression & Victory

Your identity as a commander - your archetype, your reputation, your chosen victory path - is as important as your fleet power. These systems compound over an entire season, rewarding players who align their choices early and stay the course.

Commander Archetypes

At account creation you choose a commander archetype. This choice is permanent and provides a passive empire-wide bonus for the entire season.

ArchetypeBonusPreferred PlanetsDisliked Planets
Explorer+20% fleet travel speedTidally locked, Storm, FrozenBarren
Industrialist+15% resource production (all types)Asteroid, Barren, DesertOcean, Gas Giant
Warlord+10% fleet combat attackRocky, Barren, AsteroidOcean, Ice World
Diplomat+15% research speedOcean, Ice World, Gas GiantAsteroid, Barren

The biome preference modifier gives +10% production on preferred planet types and -10% on disliked types. This stacks with the archetype's core bonus - an Industrialist colonizing asteroid worlds benefits from both.

The fifth option, Unaligned, carries no bonus and no preferences. It exists as a placeholder for players who have not yet chosen. If you see it on your profile, select a real archetype.

Specialization Trees

Points arrive slowly - three per week - which means your early investments shape your options months later. Spend them deliberately; the compounding effect over a full season is significant.

Specialization trees are a separate, slower progression layer on top of your commander archetype. You spend Specialization Points to unlock nodes, each providing a flat percentage bonus to a specific stat.

Earning Points

You earn 3 Specialization Points per week automatically. Points do not expire. Save them up to purchase tier-2 and tier-3 nodes.

The Four Spec Archetypes

There are four specialization archetypes, each with three tiers of nodes. Each tier contains two nodes - you can buy one or both within a tier, but you must own at least one tier-N node before purchasing a tier-(N+1) node in the same archetype.

Commander (military focus)

NodeTierBonus
Battle Training1+10% fleet attack power
Fortification1+10% fleet defense power
War Doctrine2+20% fleet attack power
Pillager2+25% loot from raids
Supreme Commander3+35% fleet attack power
Blitzkrieg3+30% fleet travel speed

Economist (production/resources focus)

NodeTierBonus
Industrial Management1+10% all resource production
Cargo Optimization1+15% fleet cargo capacity
Mass Production2+20% all resource production
Merchant Fleet2+30% fleet cargo capacity
Economic Supremacy3+35% all resource production
Trade Empire3+20% VP from economic activities

Scientist (research focus)

NodeTierBonus
Lab Efficiency1+10% research speed
Scientific Method1+5% all production (applied science)
Advanced Theorems2+20% research speed
Innovation Award2+15% VP from research completions
Eureka Protocol3+35% research speed
Grand Unified Theory3+15% all production

Diplomat (social/VP focus)

NodeTierBonus
Charisma1+10% VP from all sources
Embassy Network1+10% fleet speed
Alliance Builder2+20% VP from all sources
Non-Aggression Pact2+20% combat defense
Galactic Ambassador3+35% VP from all sources
Economic Treaty3+20% all production

Stacking Bonuses

Spec bonuses stack additively within the same archetype. A Commander player who buys Battle Training (+10%), War Doctrine (+20%), and Supreme Commander (+35%) has +65% total fleet attack from the spec tree alone, before any research or civic policy bonuses.

You are not locked to the spec archetype that matches your commander archetype - you can freely mix and match, but staying focused in one archetype gives the highest returns.

Reputation and Menace

Every player has a reputation score clamped between -100 and +100. It starts at 0 (Neutral) and shifts based on your actions.

How Reputation Changes

ActionReputation Change
Attack another player-5
Win a defensive combat+2
Complete a trade+1
Active mentoring+5

The Diplomatic Corps civic policy adds +10% to all reputation gains while active.

Menace Tiers

Your reputation score determines your menace tier, which other players can see on the leaderboard and galaxy map.

TierReputation RangeLabel
1-100 to -61Warlord
2-60 to -21Hostile
3-20 to +20Neutral
4+21 to +60Friendly
5+61 to +100Paragon

A Warlord or Hostile reputation signals to other players that you are an active aggressor. This has social consequences - players are less likely to trade with you, and alliance applications may be rejected. There are currently no mechanical attack penalties for negative reputation, but the social cost is real in a competitive server.

Conversely, reaching Paragon status signals a cooperative playstyle and may attract mentees, trade partners, and alliance invitations.

Victory Points

Victory Points (VP) accrue passively once per hour based on your current score. The formula is simple:

VP gained per hour = floor(score / 1000)

A player with a score of 25,000 earns 25 VP per hour. VP are cumulative and do not reset between seasons - they represent total dominance over the game's lifetime.

Certain specialization nodes add a percentage bonus to VP earned from specific sources (economic activities, research completions, or all sources).

Victory Conditions

There are four ways to win a Havor season. Multiple conditions can be satisfied at once - the first player to meet any one of them is declared the winner.

Score Victory

Reach a total score of 100,000.

Score is calculated each leaderboard tick from three components:

ComponentFormula
Economy score1,000 points per owned planet + 1 point per 1,000 resources stockpiled across all planets
Military scoreTotal fleet attack power × 0.1
Research score500 points per completed research level (all techs, all branches)

Total score = economy + military + research.

This is the most broadly accessible path - growing your planet count, stockpiling resources, and advancing research all contribute simultaneously.

Research Victory

Complete at least one era-5 non-repeatable capstone technology in all four research branches (Astrophysics, Engineering, Warfare, and Xenoscience).

Era-5 Transcendence techs require Research Lab level 12 and are the most expensive technologies in the game. Reaching this state across all four branches demands a focused late-game research strategy over many weeks.

Economic Victory

Accumulate the following resource stockpile simultaneously:

ResourceRequired Stockpile
Metal5,000,000
Crystal3,000,000
Deuterium1,000,000

All three thresholds must be met at the same time. This requires high-level production buildings across multiple planets and careful resource management to avoid spending faster than you accumulate. Industrialist commanders and Economist specialization nodes are particularly well-suited for this path.

Military Victory

Reach a score of 50,000 and accumulate 50 combat wins.

This is the most aggressive path. It requires active raiding and combat alongside a reasonably developed empire. Warlord commanders and Commander specialization nodes directly support this playstyle.

Leaderboard Scoring

The main leaderboard ranks all players by total score and breaks it down into three subcategories.

CategoryWhat It Measures
EconomyPlanets owned + resources stockpiled
MilitaryTotal fleet attack power
ResearchCompleted research levels across all branches
OverallSum of all three

Players inactive for 7+ days are marked (inactive) on the leaderboard. Players inactive for 14+ days have their loot yield reduced for raiders targeting them (80% at 7 days, 50% at 14 days, 20% at 30 days).

How the Systems Interact

These systems reinforce and constrain each other:

  • Your commander archetype amplifies the playstyle that suits your chosen victory path. A Warlord chasing Military victory benefits from the attack bonus at every step.
  • Specialization nodes deepen the archetype bonus and add VP modifiers for players chasing the Score path through specific activities.
  • Reputation accumulates as a side-effect of how you pursue your path. Aggressive military players naturally slide toward Warlord status; traders and mentors trend toward Paragon.
  • Season XP is independent of all four paths - founding colonies, winning combat, and completing research all award XP regardless of which victory condition you are targeting. Season milestones provide resource and research boosts that accelerate any path.
  • Victory Points provide a long-term measure of consistent high-score performance across seasons. Players who cap their spec tree toward VP bonuses (Diplomat tier 3: +35% from all sources) compound this advantage over time.