Havor Wiki

Galactic Assembly

The Galactic Assembly is the parliament of the galaxy - a collective decision-making body where every player casts votes on resolutions that apply their effects to everyone, for better or worse. No empire is powerful enough to ignore it. The best ones learn to drive it.

How It Works

Active resolutions are proposed by players, voted on over 24 hours, and enacted if they achieve a simple majority. Up to 3 resolutions can be active simultaneously. Once passed, a resolution's effects persist until it expires, is repealed, or is superseded.

A minimum of 5 voters is required for quorum. A resolution with fewer than 5 votes is not enacted regardless of outcome.

Voting Weight

Not all votes are equal. Your voting weight depends on your empire's standing:

Weight = 1 (base) + 1 per planet owned + pact level bonus

Alliance leaders of higher-level pacts receive bonus voting weight. A Transcendent pact alliance founder may cast a vote that counts as 6 or 7 votes from a newer player.

Proposing a Resolution

Any player can propose a resolution from the Assembly panel. Proposing costs a small amount of resources (scales by resolution category). You can only have 1 active proposal at a time.

After proposing, you and all other players have 24 hours to vote For or Against. Abstaining counts as not voting - it does not help or hurt either side.

Resolution Categories

Resolutions are organized into five thematic categories. Each category offers multiple resolution templates with different effects and costs:

CategoryFocus
EconomicMarket fees, production rates, trade laws
MilitaryFleet bonuses, ship costs, war exhaustion
ScientificResearch speed, era gates, lab bonuses
DiplomaticReputation effects, alliance caps, NAP rules
GovernanceVP accrual, challenge rewards, seasonal events

Sample Resolutions

  • Galactic Market Fee Reduction - −20% market fees galaxy-wide for the duration
  • Arms Limitation Treaty - −15% ship build speed for all empires
  • Research Grants - +10% research speed galaxy-wide
  • Collective Defense Pact - +5% fleet power when defending against aggressor fleets
  • Free Trade Zones - Eliminates market fees on specific resource categories

Strategic Play

The Assembly rewards empires that engage early and consistently. High-weight voters can swing resolutions unilaterally at higher pact levels. Research Syndicates vote to pass research bonuses that accelerate their era-5 race. Military Coalitions block arms limitation treaties.

Watching which resolutions are proposed reveals your rivals' priorities. A player pushing arms limitation is probably behind on fleet power. A player pushing market fee reductions is probably running a trade-heavy strategy. The Assembly is intelligence as much as it is governance.