Havor Wiki

Ships

13 ship classes - from the Fighter that anchors every early fleet to the Dreadnought that anchors the late game. Full combat stats, build times, and rapid-fire matchups below.

Rapid-Fire Mechanics

Certain ship classes fire multiple shots against specific target types in a single combat round. The rapid-fire multiplier is determined by the first target at the start of each ship's volley. If the target is destroyed mid-volley, remaining shots are redirected to the next unit in the firing queue.

Fighter
3× vs Bomber5× vs Spy Probe
Bomber
2× vs Plasma Cannon2× vs Missile Defense2× vs Shield Generator2× vs Orbital Platform
Cruiser
3× vs Fighter2× vs Bomber
Battleship
2× vs Cruiser

Fighter

Interceptor

Fast and agile interceptor designed to hunt bombers and probes. Low armor makes it vulnerable to cruiser-class railguns, but overwhelming numbers can swarm heavier targets.

800
Hull
150
Attack
8K
Speed
45m
Build

Bomber

Strike

Heavy-payload strike craft built to crack planetary defenses. Slow and lightly shielded, it relies on escort fighters to survive the approach vector.

1K
Hull
400
Attack
6K
Speed
1h 15m
Build

Cruiser

Combat

Multi-role warship balancing firepower, armor, and speed. Its point-defense arrays shred fighter screens while advanced alloy plating shrugs off light ordnance.

4K
Hull
600
Attack
5K
Speed
2h 30m
Build

Battleship

Capital

Frontline capital ship bristling with long-range siege cannons. Devastating against cruiser formations, but its slow turn rate leaves it exposed to massed bomber runs.

8K
Hull
1K
Attack
3K
Speed
5h
Build

Dreadnought

Capital

The apex predator of void warfare. Supermassive spinal-mount weapons vaporize battleships before they close to effective range. No conventional counter exists — only superior numbers.

18K
Hull
3K
Attack
2K
Speed
12h
Build

Colony Ship

Utility

Self-contained ark vessel carrying the personnel, equipment, and genetic archives required to establish a permanent settlement on a new world.

2K
Hull
0
Attack
5K
Speed
2h
Build

Cargo Ship

Utility

Workhorse freighter with reinforced holds for bulk resource transport across star systems. Unarmed and slow, it requires escort in contested space.

1K
Hull
0
Attack
6K
Speed
1h 30m
Build

Spy Probe

Recon

Stealthy reconnaissance drone built for rapid insertion and extraction. Captures detailed intelligence on enemy fleets, defenses, and resource stockpiles before self-destructing.

200
Hull
5
Attack
12K
Speed
30m
Build

Salvager

Salvage

Industrial salvage vessel equipped with tractor beams and processing arrays. Recovers metal and crystal from wreckage fields before they decay.

2K
Hull
0
Attack
4K
Speed
3h
Build

Void Hunter

Special

A specialized stealth vessel for deep-space operations. Blueprint required.

6K
Hull
800
Attack
28K
Speed
120h
Build

Spectral Frigate

Special

A phase-shifted frigate that can partially phase through defenses. Blueprint required.

5K
Hull
600
Attack
20K
Speed
100h
Build

Xenotech Carrier

Special

A massive carrier incorporating alien technology. Blueprint required.

25K
Hull
1K
Attack
8K
Speed
480h
Build

Annihilator

Special

The most destructive warship ever conceived. Blueprint required.

35K
Hull
5K
Attack
12K
Speed
720h
Build