
Season Track
Every 60 days, the season closes and a new one begins. While your empire persists - buildings, research, ships, score - the season track is a parallel arc running alongside everything else. Play the game, earn Season XP, reach milestones, choose your rewards. The season ends whether you finish it or not; the question is how much of it you captured.
Season XP Sources
Seven actions award Season XP. The amounts are fixed base values - XP is applied at the moment the action completes.
| Action | Base XP |
|---|---|
| Colony founded | 100 |
| Daily streak completed | 60 |
| Combat win | 50 |
| Crisis contribution | 40 |
| Research tech completed | 30 |
| Trade offer accepted | 20 |
| Expedition event triggered | 15 |
Policy Bonus
The Civic Pride civic policy applies a season_xp multiplier to every XP award while active. This is the only in-game modifier that affects Season XP. Activate it before high-value actions (founding a colony or completing a daily streak) to maximize the bonus.
Milestones
There are 20 milestones per season. Each milestone has a cumulative XP requirement. The moment your total Season XP for the active season crosses a threshold, that milestone becomes claimable and you receive a season_milestone_unlocked notification.
When you claim a milestone you pick exactly one of three choices. Each choice index (0, 1, or 2) maps to a fixed reward for that milestone. The choice is permanent - it cannot be changed after submission.
Reward Types
| Type | What happens on claim |
|---|---|
resources | Metal, Crystal, and/or Deuterium added to your empire stockpile |
research_boost | Reduces remaining time on your active research by the stated hours |
instant_research | Immediately completes the current active research job |
cosmetic_badge | Appends a permanent badge string to your seasonBadges (milestones 18–20 only) |
Full Milestone Table
| # | XP Required | Choice A | Choice B | Choice C |
|---|---|---|---|---|
| 1 | 500 | 5,000 Metal | 3,000 Crystal | 1,000 Deuterium |
| 2 | 1,200 | 10,000 Metal | 7,000 Crystal + 2,000 Deut | Research boost 12 h |
| 3 | 2,000 | 15,000 Metal + 10,000 Crystal | Research boost 24 h | 5,000 Deuterium |
| 4 | 3,000 | 20,000 Metal | 15,000 Crystal + 5,000 Deut | Research boost 24 h |
| 5 | 4,500 | 30,000 Metal + 20,000 Crystal | Research boost 48 h | 10,000 Deuterium |
| 6 | 6,000 | 50,000 Metal | 30,000 Crystal + 10,000 Deut | Research boost 48 h |
| 7 | 8,000 | 60,000 Metal + 40,000 Crystal | Research boost 72 h | 20,000 Deuterium |
| 8 | 10,500 | 80,000 Metal | 50,000 Crystal + 15,000 Deut | Research boost 72 h |
| 9 | 13,000 | 100,000 Metal + 60,000 Crystal | Research boost 96 h | 30,000 Deuterium |
| 10 | 16,000 | Instant Research | 120k Metal + 80k Crystal + 30k Deut | Research boost 120 h |
| 11 | 20,000 | 150,000 Metal + 100,000 Crystal | Research boost 120 h | 50,000 Deuterium |
| 12 | 24,000 | 200,000 Metal | 130k Crystal + 50k Deut | Instant Research |
| 13 | 28,000 | 220k Metal + 150k Crystal | Instant Research | 70,000 Deuterium |
| 14 | 33,000 | 250k Metal + 180k Crystal + 60k Deut | Instant Research | Research boost 168 h |
| 15 | 38,000 | 300k Metal + 200k Crystal | Instant Research | 100,000 Deuterium |
| 16 | 43,000 | 350k Metal + 250k Crystal | Instant Research | Research boost 240 h |
| 17 | 45,000 | 400k Metal + 300k Crystal + 100k Deut | Instant Research | Research boost 240 h |
| 18 | 47,000 | 450k Metal + 350k Crystal | Instant Research | Badge: Season Veteran |
| 19 | 49,000 | 500k Metal + 400k Crystal + 150k Deut | Instant Research | Badge: Season Elite |
| 20 | 50,000 | Badge: Seasonal Champion | 600k Metal + 500k Crystal + 200k Deut | Instant Research |
Milestone 10 is the first to offer Instant Research. From milestone 12 onward, Instant Research appears as a choice in every milestone.
Season Reset vs. Persistent Progress
When a season ends:
- Resets - Season XP and milestone progress. The new season starts at 0 XP with all 20 milestones available again. Unclaimed milestones from the previous season that were already unlocked can no longer be claimed once the season closes.
- Persists - Your empire: buildings, ships, research, planets, score, Victory Points, commander archetype, and specialization tree all carry over. Cosmetic badges earned at milestones 18–20 are permanently attached to your account and are never removed.
Seasons are a parallel progression layer on top of the normal game. Falling behind on season milestones does not set you back in core gameplay - it only means fewer bonus resources and research boosts.
Season Leaderboard
The top 10 players by total Season XP for the active season are tracked on the season leaderboard. This ranking is separate from the main gameplay leaderboard - it reflects engagement with the season system rather than empire power.
Tips for Earning Season XP Quickly
- Found colonies early. At 100 XP per colony, colonizing a new planet is the single highest-value action.
- Maintain your daily streak. A completed streak awards 60 XP - over 60 days that is 3,600 XP, equivalent to six full colonies.
- Win combat. Each combat victory grants 50 XP regardless of fleet size.
- Contribute to Galactic Crises. At 40 XP per contribution, these shared events are worth prioritizing when active.
- Keep research running. Even 30 XP per completion adds up across four parallel branches.
- Activate Civic Pride before high-value actions to multiply the base XP award.