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Expeditions

Expeditions send a fleet into uncharted space to explore anomalies and unknown stellar phenomena. Unlike combat or transport missions, the outcome is unknown until the fleet returns - every expedition is a calculated risk.

Dispatching an Expedition

To launch an expedition:

  1. Open Fleet Command and assemble a fleet on any planet.
  2. Select Expedition as the mission type.
  3. Choose a destination - any star system visible or adjacent to your sensor range.
  4. Confirm the dispatch. Fuel is deducted at launch.

The fleet departs immediately and returns automatically after the mission duration elapses. No return destination needs to be set.

Fleet Power Thresholds

The tier of outcome you receive scales with the total fleet power you send. Higher fleet power increases the chance of reaching better event tiers and unlocks access to Epic-tier events entirely.

TierFleet Power RequiredDescription
CommonAny fleetStandard resource caches, minor encounters
Rare≥ 5,000 fleet powerDerelict hulks, alien artifacts, ambush skirmishes
Epic≥ 25,000 fleet powerAncient constructs, massive resource deposits, blueprint fragments

Sending a weak fleet to an Epic-tier region still results in a Common or Rare outcome - the threshold gates the event pool, not the outcome weight.

Outcome Types

Each expedition resolves to exactly one outcome, drawn from the weighted pool for the achieved tier:

OutcomeEffect
ResourcesMetal, Crystal, and Deuterium deposited directly to your planet reserves
ShipsFighter reinforcements added to the returning fleet
Research BoostActive research completion times reduced by 10%
DamageRandom hull damage applied to the expedition fleet (5–40%)
NavigationNearby unknown star systems are revealed on the galaxy map
Blueprint FragmentA random blueprint fragment added to your inventory (Rare+ only)
NothingFleet returns empty-handed

Damage outcomes do not destroy ships - they reduce hull integrity, which regenerates on the next full tick at your home planet.

Event Tiers in Detail

Common Events

  • Small resource caches (5,000–20,000 per resource)
  • Navigation reveals (1–3 nearby systems)
  • Minor damage events (5–15% hull)
  • Empty expeditions (fleet returns with nothing)

Rare Events

  • Moderate resource deposits (20,000–100,000 per resource)
  • Derelict fighter squadrons (2–8 Fighter reinforcements)
  • Research boost (active tech cut by 10%)
  • Heavier damage events (15–30% hull)

Epic Events

  • Large resource hauls (100,000–500,000 per resource)
  • Significant fighter reinforcements (8–20 Fighters)
  • Blueprint fragment drops
  • Severe damage events (25–40% hull) with proportionally large compensation rewards

Expedition Log

All completed expeditions are recorded in the Reports section under the Expeditions tab. Each log entry shows:

  • Departure and return timestamps
  • Fleet composition sent
  • Tier achieved
  • Outcome type and value received

Logs are retained for 30 days before being archived.

Strategic Notes

  • Expeditions do not consume fleet slots while traveling - they use a dedicated expedition queue separate from offensive and transport missions.
  • Blueprint fragments are the primary driver of the long-term crafting economy. Running regular Epic-tier expeditions is the most reliable way to build fragment stocks.
  • Damaged fleets returning from expeditions should be assigned to a patrol mission at a safe planet to regenerate hull before being used in combat.
  • The Explorer commander archetype receives a +20% fleet speed bonus on all missions, including expeditions, significantly reducing round-trip time.