
Menace & Reputation
Every commander has a Reputation score that reflects how you are perceived across the galaxy. Reputation is earned through combat victories, diplomatic actions, and cooperative contributions. As it rises or falls, you move through distinct Menace Tiers - each carrying meaningful bonuses and drawbacks.
Reputation Range
Your Reputation score runs from −1,000 (most feared) to +1,000 (most honored). New commanders start at 0 (Neutral).
Reputation changes from:
- +points: crisis contributions, alliance aid, successful colony missions, completing diplomatic pacts
- −points: unprovoked attacks, bashing inactive players, breaking NAPs, being reported for griefing
Menace Tiers
| Tier | Range | Label |
|---|---|---|
| 5 | 800–1,000 | Paragon |
| 4 | 400–799 | Protector |
| 3 | 0–399 | Neutral |
| 2 | −399–−1 | Raider |
| 1 | −799–−400 | Aggressor |
| 0 | −1,000–−800 | Warlord |
Effects Per Tier
Paragon (800–1,000)
- +10% all resource production
- +5% research speed
- Alliance invitations receive a +20% acceptance likelihood modifier
- Cannot be targeted by NPC bounty fleets
- Eligible for Protection Pacts (see below)
Protector (400–799)
- +5% all resource production
- Access to Protector-only diplomatic channels
- Reduced bashing cooldowns against Warlord-tier targets (30min → 15min)
Neutral (0–399)
- No bonuses or penalties
- Standard market access and fleet operations
Raider (−399–−1)
- −5% production efficiency on all resource buildings
- Trade premiums: +10% cost on all market purchases
- Cannot form new formal alliances (can join existing ones as a Raider sub-tier exemption)
Aggressor (−799–−400)
- −10% production efficiency
- Trade premium: +20% cost on market purchases
- All incoming diplomatic requests are blocked
- Other players can see the Aggressor badge on your profile at all times
Warlord (−1,000–−800)
- −15% production efficiency
- 30% trade premium on all market purchases
- Coalition Risk: Three or more Protector/Paragon players may form a temporary Coalition against you (see below)
- NPC Punisher Fleet: after 48 continuous hours at Warlord tier, an NPC punisher fleet is dispatched to your primary planet. The fleet scales with your own military score.
- Cannot receive transport, trade, or diplomatic messages from other players
Coalition Mechanics
The coalition system is Havor's most dramatic social mechanic - a galaxy-sanctioned reckoning that three honorable commanders can legally form against anyone who has made themselves an enemy of everyone.
When a player reaches Warlord tier, Paragon and Protector players may form a Coalition to collectively sanction them:
- Any Paragon or Protector player can open a Coalition Vote targeting a Warlord player.
- The vote requires 3 co-signers within 12 hours to pass.
- Once formed, all Coalition members receive a +20% attack bonus against the target.
- The Coalition lasts for 72 hours or until the target rises out of Warlord tier.
- Coalition members may not attack each other while the Coalition is active.
A single player cannot be the target of more than one Coalition at a time.
Protection Pacts
Paragon-tier players can offer Protection Pacts to smaller or weaker players:
- The protected player gains shield from attack by the Paragon's existing enemies.
- The Paragon receives a small +2% production bonus per active pact (max 3 pacts).
- If the Paragon attacks the protected player, the pact immediately dissolves and the Paragon loses 200 reputation.
Protection Pacts are diplomatic tools, not technical attack blocks - enemies of the Paragon will think twice before attacking a player with a credible protector.
Reputation Recovery
Reputation does not decay over time - it can only change through player actions. To recover from a low-tier standing:
- Contribute to Galactic Crisis events (+40 to +120 depending on tier achieved)
- Complete Peace Offerings to players you have previously attacked (agreement required from both parties)
- Maintain a NAP for 7+ consecutive days (+10 per week per pact)
- Win Season Track achievements tagged as
diplomatic(+25 each)