
Defenses
4 planetary defense structures. Static, permanent, and carrying a built-in +25% attack bonus - defenses don't travel, but they make every world worth attacking much harder to take.
Plasma Cannon
High-velocity plasma projector that saturates approach corridors with superheated bolts. Cost-effective in large numbers and a staple of any planetary defense grid.
Shield Generator
Emitter array projecting a coherent deflector field over a wide area. Dramatically increases the effective durability of nearby defenses by absorbing incoming fire.
Missile Defense System
Multi-layered intercept platform combining kinetic kill vehicles and directed energy to neutralize incoming ordnance before it reaches critical infrastructure.
Orbital Defense Platform
Heavily armored geosynchronous weapons station mounting heavy-caliber railguns and missile batteries. Capable of threatening even capital-class warships in a sustained engagement.