
Engineering
38 technologies across 6 eras.
Improved Extraction
Enhanced drill heads and ore-separation filtration increase raw metal yield from surface and sub-surface deposits.
+15% metal production per level
Max Lv 5
0 prereqs
Crystal Refinement
Precision fracture techniques and resonance baths improve the purity and yield of crystal lattice extraction.
+15% crystal production per level
Max Lv 5
0 prereqs
Basic Construction
Standardised modular blueprints and pre-fabricated structural elements cut construction downtime across all planetary facilities.
+10% building construction speed per level
Max Lv 5
0 prereqs
Hull Design
Optimised frame geometries and stress-distribution models increase structural integrity across all ship classes.
+10% hull points per level
Max Lv 5
0 prereqs
Advanced Mining
Deep-bore plasma drills and automated ore-carts dramatically scale metal extraction from even mineral-poor worlds.
+25% metal production per level
Max Lv 5
1 prereqs
Crystal Synthesis
Autoclave pressure-growth and synthetic seeding allow artificially cultivating large-format crystal arrays at scale.
+25% crystal production per level
Max Lv 5
1 prereqs
Deuterium Processing
Magnetic-confinement centrifuges and heavy-water enrichment cascades improve deuterium throughput from ocean and gas worlds.
+20% deuterium production per level
Max Lv 5
2 prereqs
Reinforced Hulls
Layered composite plating bonded with reactive resins boosts both hull integrity and passive impact absorption.
+20% hull points and +20% armor points per level
Max Lv 5
1 prereqs
Modular Construction
Snap-fit prefabrication and parallel assembly lines slash facility build times across the empire.
+20% building construction speed per level
Max Lv 3
1 prereqs
Nanomaterials
Self-assembling nano-lattice components replace bulk structural parts, drastically reducing raw material requirements for ship fabrication.
-15% ship construction cost per level
Max Lv 3
1 prereqs
Deep Core Mining
Graviton-tipped boring rigs penetrate planetary mantles, unlocking vast metal seams inaccessible to conventional extraction.
+40% metal production per level
Max Lv 3
1 prereqs
Molecular Assembly
Directed-energy molecular bonders fuse components at the atomic level, achieving construction speeds that dwarf conventional assembly.
+30% building construction speed per level
Max Lv 3
1 prereqs
Composite Armor
Gradient-density ceramic-metallic composites shrug off kinetic and energy impacts that would shred conventional plating.
+40% armor points per level
Max Lv 3
1 prereqs
Automated Factories
Robotic fabrication arms and self-calibrating tooling chains reduce human labour bottlenecks in ship construction yards.
+25% ship construction speed per level
Max Lv 3
1 prereqs
Advanced Alloys
Trans-metallic alloy blends engineered at the quantum level provide superior hull integrity and impact resistance — a prerequisite for Cruiser-class fabrication.
+15% hull points and +10% armor points per level (unlocks Cruiser at level 1)
Max Lv 3
1 prereqs
Storage Optimization
Compression algorithms and high-density silo designs vastly increase the volume of resources a planet can hold in reserve.
+50% storage capacity per level
Max Lv 3
1 prereqs
Salvage Engineering
Rapid-scan spectral sorters and micro-smelters let Recycler crews extract a far greater fraction of resources from combat debris fields.
+25% debris field recovery per level
Max Lv 3
1 prereqs
Planetary Engineering
Tectonic stabilisers, crust-lift platforms, and continent-scale terraforming unlock entirely new construction zones on every world.
+3 building slots per planet per level
Max Lv 3
1 prereqs
Quantum Materials
Quantum-lattice meta-materials exhibit structural properties that defy classical limits, yielding hull resilience far beyond any conventional alloy.
+60% hull points per level
Max Lv 3
1 prereqs
Nanobot Construction
Swarms of self-replicating nanobots conduct construction at speeds impossible for macro-scale machinery, compressing project timelines to a fraction.
+50% building construction speed per level
Max Lv 3
1 prereqs
Capital Ship Engineering
Mega-dock gantries and modular keel-laying techniques make Battleship-class hulls feasible to construct. Prerequisite for Battleship fabrication.
+20% hull points per level (unlocks Battleship at level 1)
Max Lv 2
1 prereqs
Resource Transmutation
Atomic-scale transmutation reactors rearrange elemental compositions on demand, boosting output across all resource streams simultaneously.
+20% metal, crystal, and deuterium production per level
Max Lv 3
2 prereqs
Orbital Platforms
Permanently anchored orbital fortresses bristling with reinforced emplacement mounts dramatically harden planetary defenses.
+30% defense structure hit points per level
Max Lv 3
1 prereqs
Mega-Engineering
Combining planetary-scale construction expertise with capital ship fabrication techniques unlocks construction projects of previously inconceivable scale.
+3 building slots, +30% hull points per level
Max Lv 3
2 prereqs
Neutronium Armor
Degenerate-matter neutronium panels, stabilised by exotic field containment, represent the theoretical maximum in passive hull protection.
+100% armor points, +50% hull points per level
Max Lv 2
1 prereqs
Master Shipwright
Advanced nanomaterial fabrication and capital ship construction experience combine to reduce ship construction costs dramatically while improving structural integrity.
-40% ship cost, +30% hull points per level
Max Lv 3
2 prereqs
Terraforming
Full-scale planetary transformation reshapes continents and creates entirely new biomes, massively expanding both the construction surface and colonisation capacity of any world.
+5 building slots, +2 colony slots per level
Max Lv 2
1 prereqs
Self-Replicating Systems
Nanobot swarms that reproduce and coordinate autonomously run construction projects in parallel across all fronts simultaneously, compressing build timelines to a minimum.
+100% build speed, +50% ship build speed per level
Max Lv 3
1 prereqs
Matter Compression
Quantum compression fields fold material at the subatomic level, allowing storage facilities to contain exponentially greater volumes of resources than their physical dimensions would suggest.
+100% storage capacity per level
Max Lv 3
2 prereqs
Titan Construction
Orbital mega-dock gantries spanning thousands of kilometres allow construction of vessel classes whose dimensions dwarf conventional capital ships.
+50% hull points, +30% ship build speed per level
Max Lv 2
1 prereqs
Adaptive Materials
Self-reconfiguring crystalline lattice structures that sense and respond to incoming threats in real time, combining the best properties of neutronium armor with quantum hull resilience.
+50% hull points, +50% armor points per level
Max Lv 2
1 prereqs
World Forge
Terraformed worlds repurposed entirely as resource extraction engines, with every continent shaped into a single vast mining or refinery complex of unprecedented output.
+200% metal and crystal production per level
Max Lv 2
1 prereqs
Autonomous Manufacturing
Fully autonomous self-replicating factory complexes that require no human oversight, running construction projects across all orbital and planetary facilities continuously at maximum efficiency.
+50% ship build speed, +50% build speed per level
Max Lv 2
1 prereqs
Megastructure Mastery
Mastery of mega-engineering at the planetary and stellar scale allows construction of orbital megastructures that fundamentally alter the defensive and architectural landscape of entire systems.
+5 building slots, +50% defense HP per level
Max Lv 2
1 prereqs
Molecular Disassembly
Controlled molecular deconstruction of debris fields extracts resources at nearly 100% efficiency, while simultaneously yielding additional metals as a byproduct of the disassembly process.
+200% debris recovery, +50% metal production per level
Max Lv 2
1 prereqs
Extraction Process Refinement
Ongoing optimization of ore-separation cascades squeezes additional yield from every extraction cycle.
+3% all resource production per completion
∞ levels
Construction Methodology
Refined assembly protocols and logistics improvements reduce facility build times incrementally.
+5% build speed per completion
∞ levels
Structural Analysis
Iterative stress-testing and alloy tuning pushes hull integrity marginally higher with each cycle.
+5% hull points per completion
∞ levels