Havor Wiki

Engineering

38 technologies across 6 eras.

Era 4 - Mastery7 techs

Orbital Platforms

Permanently anchored orbital fortresses bristling with reinforced emplacement mounts dramatically harden planetary defenses.

+30% defense structure hit points per level

Max Lv 3

1 prereqs

Mega-Engineering

Combining planetary-scale construction expertise with capital ship fabrication techniques unlocks construction projects of previously inconceivable scale.

+3 building slots, +30% hull points per level

Max Lv 3

2 prereqs

Neutronium Armor

Degenerate-matter neutronium panels, stabilised by exotic field containment, represent the theoretical maximum in passive hull protection.

+100% armor points, +50% hull points per level

Max Lv 2

1 prereqs

Master Shipwright

Advanced nanomaterial fabrication and capital ship construction experience combine to reduce ship construction costs dramatically while improving structural integrity.

-40% ship cost, +30% hull points per level

Max Lv 3

2 prereqs

Terraforming

Full-scale planetary transformation reshapes continents and creates entirely new biomes, massively expanding both the construction surface and colonisation capacity of any world.

+5 building slots, +2 colony slots per level

Max Lv 2

1 prereqs

Self-Replicating Systems

Nanobot swarms that reproduce and coordinate autonomously run construction projects in parallel across all fronts simultaneously, compressing build timelines to a minimum.

+100% build speed, +50% ship build speed per level

Max Lv 3

1 prereqs

Matter Compression

Quantum compression fields fold material at the subatomic level, allowing storage facilities to contain exponentially greater volumes of resources than their physical dimensions would suggest.

+100% storage capacity per level

Max Lv 3

2 prereqs

Era 5 - Transcendence6 techs

Titan Construction

Orbital mega-dock gantries spanning thousands of kilometres allow construction of vessel classes whose dimensions dwarf conventional capital ships.

+50% hull points, +30% ship build speed per level

Max Lv 2

1 prereqs

Adaptive Materials

Self-reconfiguring crystalline lattice structures that sense and respond to incoming threats in real time, combining the best properties of neutronium armor with quantum hull resilience.

+50% hull points, +50% armor points per level

Max Lv 2

1 prereqs

World Forge

Terraformed worlds repurposed entirely as resource extraction engines, with every continent shaped into a single vast mining or refinery complex of unprecedented output.

+200% metal and crystal production per level

Max Lv 2

1 prereqs

Autonomous Manufacturing

Fully autonomous self-replicating factory complexes that require no human oversight, running construction projects across all orbital and planetary facilities continuously at maximum efficiency.

+50% ship build speed, +50% build speed per level

Max Lv 2

1 prereqs

Megastructure Mastery

Mastery of mega-engineering at the planetary and stellar scale allows construction of orbital megastructures that fundamentally alter the defensive and architectural landscape of entire systems.

+5 building slots, +50% defense HP per level

Max Lv 2

1 prereqs

Molecular Disassembly

Controlled molecular deconstruction of debris fields extracts resources at nearly 100% efficiency, while simultaneously yielding additional metals as a byproduct of the disassembly process.

+200% debris recovery, +50% metal production per level

Max Lv 2

1 prereqs