Havor Wiki

Astrophysics

38 technologies across 6 eras.

Era 2 - Specialization7 techs

Warp Drive

Alcubierre-class metric distortion fields contract space ahead and expand it behind, allowing effective superluminal transit. A single breakthrough that rewrites strategic maps overnight.

+50% fleet speed per level

Max Lv 3

1 prereqs

Antimatter Reactors

Matter-antimatter annihilation releases E=mc² in its purest form. Micro-containment fields trap positron streams for controlled energy extraction at civilisation-scale output.

+40% energy output per level

Max Lv 3

1 prereqs

Subspace Communications

Tachyon-relay networks propagate command signals faster than light, cutting fleet response latency and effectively reducing transit times through tighter coordination.

+20% effective fleet speed (reduced travel time) per level

Max Lv 3

1 prereqs

Quantum Sensors

Entanglement-based sensor networks bypass classical signal-to-noise limits. Detection reaches previously invisible vessels and installations at extreme range.

+40% scanner range per level

Max Lv 3

1 prereqs

Solar Harvesting

Orbital mirror arrays and photovoltaic megastructures concentrate stellar flux onto ground receivers, dramatically amplifying the energy yield of every solar installation.

+25% solar efficiency per level

Max Lv 5

1 prereqs

Deuterium Synthesis

Electrolytic heavy-water fractionalisation and isotope-separation cascades dramatically increase the output of deuterium extraction facilities.

+20% deuterium production per level

Max Lv 5

1 prereqs

Orbital Mechanics

Precise Hohmann transfer and gravity-assist trajectory computation minimises fuel expenditure for any given voyage, letting fleets travel farther on the same deuterium budget.

-15% fuel cost per level

Max Lv 3

1 prereqs

Era 3 - Advanced6 techs

Hyperspace Navigation

Dimensional fold-space corridors collapse light-years into seconds. Mastery of hyperspace topology doubles and then redoubles the strategic reach of your fleets.

+100% fleet speed per level

Max Lv 3

1 prereqs

Zero-Point Energy

Quantum vacuum fluctuation harvesters tap the ground-state energy of space itself. Output is virtually limitless and devices paradoxically become more efficient the more power they draw.

+60% energy output, -30% energy consumption per level

Max Lv 3

1 prereqs

Graviton Manipulation

Programmable gravity plating reinforces hull superstructures and weapon mounts far beyond conventional limits — a prerequisite for the immense stresses placed on capital-ship frames.

+20% hull points per level (prerequisite for capital ships)

Max Lv 3

1 prereqs

Advanced Spectroscopy

Multi-band spectral decomposition and AI-assisted pattern recognition decode stellar emission signatures with extreme precision, extending meaningful sensor coverage further than ever before.

+30% scanner range per level

Max Lv 3

1 prereqs

Dyson Collectors

Partial Dyson swarm segments — thousands of autonomous solar-sail collectors orbiting a star — intercept radiation at civilisational scales. Even a partial shell transforms energy economics.

+50% solar efficiency per level

Max Lv 2

1 prereqs

Dark Matter Detection

Cryogenic WIMP detectors and axion haloscopes map the distribution of dark matter throughout the galaxy. Interaction with this invisible scaffold yields unexpected acceleration of research timelines.

+15% research speed per level

Max Lv 3

1 prereqs

Era 4 - Mastery6 techs

Transwarp Drive

Transwarp metric projectors punch corridor-paths through the quantum foam itself, bypassing conventional spacetime entirely. Each refinement compresses light-year distances to subjective minutes.

+200% fleet speed per level

Max Lv 3

1 prereqs

Dark Energy Reactors

Controlled tapping of dark energy — the repulsive force driving cosmic expansion — yields energy densities that dwarf even zero-point extraction. Reactors grow more efficient as they scale.

+80% energy output per level

Max Lv 3

1 prereqs

Dimensional Sensors

Cross-dimensional sensor arrays detect quantum signatures that leak through the dimensional membrane, revealing objects and fleets previously invisible to any conventional instrument.

+80% scanner range per level

Max Lv 2

1 prereqs

Stellar Engineering

Graviton manipulation at stellar scales allows reshaping planetary surfaces and optimising mass distribution, dramatically increasing usable terrain and structural integrity across all installations.

+30% hull points, +3 building slots per level

Max Lv 3

1 prereqs

Quantum Tunneling

Matter streams passing through quantum tunneling shortcuts emerge instantly at pre-calculated emergence points, combining the speed of transwarp with negligible fuel expenditure.

+50% fleet speed, -30% fuel cost per level

Max Lv 3

1 prereqs

Vacuum Energy Extraction

Macroscopic Casimir cavities harvest the pressure differential between vacuum and near-vacuum states at industrial scale. The process yields deuterium as a convenient reaction byproduct.

+100% energy output, +30% deuterium production per level

Max Lv 2

1 prereqs