Havor Wiki

Shadow Operations

Raw fleet power isn't the only path to dominance. Shadow Operations lets you plant agents inside rival empires, grow their infiltration over time, and execute intelligence missions that reveal, cripple, or manipulate from the inside. Every operation has a price, a success probability, and a detection window - and every enemy Spy Master is trying to burn your network down.

Spy Networks

A spy network is a persistent structure representing your footprint inside a target empire. You must establish one before running any operation against that player.

Establishing a network: 5-minute setup phase. Costs nothing but time.

Agent limits: You start with a cap of 3 networks. Each level of Espionage Web research adds +1 (hard cap: 20). You can assign 1–10 agents per network.

Upkeep (per agent/hour): 100 Metal · 50 Crystal · 25 Deuterium

Infiltration Level

Every active network has an infiltration level from 0 to 100. This is the main gate on which operations you can run.

StateEffect
Establishing (0–10)Building phase; no operations available
Active (10–100)Operations unlock as infiltration climbs
DormantDecays at 0.3/tick; no new ops
CompromisedDecays at 0.5/tick; frozen for 2 hours

Infiltration grows at 0.5 per 60-second tick base rate. A maxed Spy Master officer (Network Architect trait) and Espionage Web research each boost this further.

Milestone events fire at infiltration levels: 10, 20, 35, 50, 70, and 100.

Operations

Operations are available when your infiltration meets the minimum threshold. Each has a base success probability that increases with higher infiltration, a cooldown, and a resource cost.

OperationMin Infil.Base SuccessCooldownCost (M/C/D)
Scan Resources1090%5 min500 / 300 / 200
Exfiltrate Plans2080%10 min1k / 800 / 400
Scan Fleet2575%10 min1.2k / 900 / 500
Deep Scan3570%15 min2k / 1.5k / 800
Sabotage Economy4060%30 min5k / 3k / 2k
Plant Evidence5055%60 min4k / 4k / 2k
Steal Blueprints5550%60 min6k / 5k / 3k
Disrupt Comms6065%45 min3k / 4k / 2k
Steal Tech7040%120 min10k / 8k / 5k
Sow Discord8035%180 min8k / 6k / 4k

Operation Effects

  • Scan Resources / Scan Fleet / Deep Scan / Exfiltrate Plans - Intelligence gathering. The attacker receives a snapshot of the target's resources, research, fleet composition, or build queues.
  • Sabotage Economy - Cuts the target planet's production by −20% for 4 hours.
  • Plant Evidence - Reduces the target's reputation by −10 (stacks with menace; can push them into higher menace tiers).
  • Steal Blueprints - Grants a blueprint fragment from the target's currently-active blueprint project (if any).
  • Steal Tech - Grants partial research progress capped at 25% of the target tech's cost. A random researched tech is chosen.
  • Disrupt Comms - Disrupts the target's SSE connection, delaying notifications for ongoing effects.
  • Sow Discord - Creates friction inside the target's alliance, temporarily reducing their cohesion XP gain.

Detection & Counter-Intelligence

Every operation carries a detection chance - 10% on success, 30% on failure. If detected, the target is notified and your network accumulates compromise pressure.

CI Budget: Spend up to 10,000 Metal/hour on counter-intelligence. Each 1,000 Metal/hour gives +1% detection chance per tick, up to +25% maximum. Activating active scans doubles detection chance but costs 1.5× the budget.

Spy Technology research reduces your networks' infiltration growth by −8% per level (cap: −50%) - making it harder for enemies to build up, not just detect them.

Spy Master Synergy

Assigning a Spy Master officer to your empire unlocks full CI bonuses and operation buffs. The Network Architect rare trait gives +15% to all espionage power. The Grand Spymaster rare trait adds +18% success to every operation. Having a high-level Spy Master is the difference between a competent spy ring and a ghost network nobody can touch.