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Ship Design

The default ship templates give every new player the same tools. Ship Design changes that - it lets you fill each hull's component slots with weapons, armor, shields, utilities, and auxiliary modules of your choice, letting the same hull class perform very differently depending on what you're trying to do.

How It Works

Each hull has a fixed set of slots defined by size (S/M/L) and type (Weapon, Armor, Shield, Utility, Auxiliary). You build a design by choosing one component per slot. Designs are saved to your player record (up to 30 active designs) and referenced when queuing ships in the shipyard.

Ships built without a design use the default template stats. Ships built from a design inherit the component stats instead.

Slot Configurations

HullTotal SlotsSlot Layout
Fighter3S Weapon · S Armor · S Utility
Bomber4M+S Weapon · S Armor · S Aux
Cruiser5M Weapon · M Armor · S Shield · S Utility · S Aux
Battleship6L+M Weapon · M Armor · M Shield · M Utility · S Aux
Dreadnought7L×2 Weapon · L Armor · L Shield · M+S Utility · M Aux
Colony Ship3S Armor · S Shield · M Utility
Cargo Ship3S Armor · M+S Utility
Spy Probe1S Utility
Salvager4S Armor · M+S Utility · S Aux
Void Hunter6M+S Weapon · M Armor · M Shield · M Utility · M Aux
Spectral Frigate5M Weapon · M Armor · L Shield · M Utility · S Aux
Xenotech Carrier7L+M Weapon · L Armor · L Shield · M+S Utility · L Aux
Annihilator8L×2+M Weapon · L Armor · L Shield · M Utility · L+M Aux

Components

48 components across 5 types and 4 tiers. Tiers 2–4 are gated behind research; tiers 3–4 also require exotic materials.

Research Gates

TierEngineering Research Required
1None
2Advanced Alloys
3Capital Ship Engineering + exotic material
4Megastructure Theory + exotic material

Weapons (12)

TierComponents
1Pulse Laser, Kinetic Cannon, Missile Pod
2Plasma Cannon, Gauss Rifle, Torpedo Bay
3Disruptor Beam, Mass Driver, Void Lance
4Singularity Projector, Antimatter Torpedo, Nova Cannon

Armor (8)

TierComponents
1Hull Plating, Reactive Armor
2Composite Armor, Ablative Coating
3Crystalline Matrix, Nano-Repair Hull
4Living Metal Weave, Phase-Shift Plating

Shields (8)

TierComponents
1Deflector Array, Energy Shield
2Hardened Barrier, Ion Dampener
3Quantum Shield, Regenerative Field
4Dark Matter Barrier, Void Shell

Utility (12)

TierComponents
1Cargo Expander, Fuel Optimizer, Scanner Array
2Drive Booster, ECM Suite, Targeting Computer
3Warp Stabilizer, Stealth Module, Fleet Link
4Quantum Drive, Phase Cloak, Command Relay

Auxiliary (8)

TierComponents
1Emergency Thrusters, Repair Drone
2Point Defense, Tactical Computer
3Assault Bay, Electronic Warfare Suite
4Doomsday Device, Singularity Core

Design Strategies

Anti-fighter Cruiser: Load weapon slots with Missile Pod or Torpedo Bay (good vs. small hulls), stack Ablative Coating and Ion Dampener for survivability against swarms.

Fuel-efficient patrol fleet: Fighter + Fuel Optimizer in the utility slot + Warp Stabilizer (tier 3) cuts fuel costs dramatically for long patrol circuits.

Siege Battleship: Swap the M Utility for a Drive Booster and max weapon slots with Plasma Cannon + Gauss Rifle - trades speed for pure alpha damage on fortified planets.

Salvage Dreadnought: Cargo Expander fills both utility slots, Repair Drone in the aux - the ship collects debris and self-repairs after combat.