Havor Wiki

Missiles

Missiles are a ranged strike system - faster than any ship and capable of bypassing fleet defenses to strike planetary structures and ships directly.

Buildings

Missile Launcher

Produces missiles over time. Missiles are stored in a silo and consumed when a missile strike mission is launched.

Production Rate2 missiles / hour / level
Max Level8
Max Rate (Lv 8)16 missiles / hour

Missile Defense Network

Intercepts incoming missiles before they strike. Each level adds 15% intercept chance, capped at 75% at level 5.

Intercept per Level15%
Max Level5
Max Intercept (Lv 5)75%

Missile Strike Mission

Travel Speed

20,000

Faster than all ship classes

Damage per Missile

2,000

Applied after intercept

Fuel Cost

none

Missiles require no deuterium

Missile strikes are launched from any planet with a Missile Launcher. The mission travels at speed 20,000 - faster than any ship class - making it nearly impossible to outrun or intercept mid-flight with a fleet. Missiles do not carry cargo and cannot be recalled once launched.

Intercept Table

Intercept chance is calculated as level × 15%, hard-capped at 75%. Intercepted missiles are destroyed and deal no damage.

Defense Network LevelMissiles Intercepted
Level 115%
Level 230%
Level 345%
Level 460%
Level 575% (cap)

Damage Order

Surviving missiles (those not intercepted) apply their 2,000 damage each in the following priority order:

  1. 1
    Defense structures - Weakest defenses targeted first (ascending hull). Defenses are destroyed before ships take damage.
  2. 2
    Parked ships - After all defenses are eliminated, remaining missile damage is distributed among parked ships, again weakest first.

Missiles cannot loot resources and do not trigger a counter-attack. Buildings are not damaged by missiles.