Havor Wiki

Officers

5 officer types. Hire specialists to boost your empire - each occupies one of your 5 officer slots and charges weekly upkeep.

Officer Slots

Max Slots

5

Assignment

Each officer can be assigned to a fleet, planet, or left unassigned. Bonuses only apply to the assigned target.

Upkeep

Weekly upkeep is deducted automatically. If you cannot pay, the officer goes inactive until funds are available.

Admiral

fleet

Increases fleet speed and attack power

Bonuses

Fleet Speed+10%
Attack Power+8%

Hire Cost

20K Metal
15K Crystal
5K Deuterium

Weekly Upkeep

2K Metal
1K Crystal
500 Deuterium

Engineer

planet

Speeds up construction and boosts resource production

Bonuses

Build Speed+15%
Resource Production+5%

Hire Cost

15K Metal
20K Crystal
5K Deuterium

Weekly Upkeep

2K Metal
2K Crystal
300 Deuterium

Scientist

planet

Dramatically increases research speed

Bonuses

Research Speed+20%

Hire Cost

10K Metal
25K Crystal
8K Deuterium

Weekly Upkeep

1K Metal
2K Crystal
400 Deuterium

Governor

planet

Significantly boosts resource production across planets

Bonuses

Resource Production+10%

Hire Cost

25K Metal
10K Crystal
5K Deuterium

Weekly Upkeep

3K Metal
800 Crystal
200 Deuterium

Spy Master

fleet / unassigned

Boosts espionage effectiveness

Bonuses

Espionage Power+25%

Hire Cost

10K Metal
15K Crystal
10K Deuterium

Weekly Upkeep

800 Metal
1K Crystal
800 Deuterium

Strategy Notes

  • Hiring a Admiral on an active attack fleet cuts travel time and boosts combat output simultaneously.
  • Scientist upkeep is skewed toward Crystal - ensure you have a surplus before hiring one for long research pushes.
  • A Governor assigned to your highest-output planet compounds over time better than one placed on a new colony.
  • The Spy Master stacks with the Spy Probe ship count and Xenoscience research for reliable intelligence gathering.